So, I know you can transfer Resources & Names blah blah w/ Game Cache, But my map uses system that allows you to choose upgrades and ability boost-up's whenever you level up, And they differ because you can choose what you want to upgrade, For example, If you want to upgrade your hero's max HP, How do i save it to the second map that open's? Because you can also choose like ability upgrade, So i can't just simply give the hero the HP upgrade on the second map if the player chose the ability upgrade instead of the HP... D:. Any ideas?