1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

[Trigger] Creating a trigger that unlears a spell and gives skill points based on the level of it.

Discussion in 'Triggers & Scripts' started by Petrovic, Nov 1, 2019.

  1. Petrovic

    Petrovic

    Joined:
    Sep 22, 2011
    Messages:
    29
    Resources:
    0
    Resources:
    0
    There seems to be a bug with engineering upgrade, namely when you save heroes in the game cache and load them in the next level, they do not have any spells learned, only engineering upgrade and no skill points refunded.
    So i came up with the idea of unlearning it and giving skill points based on the level of the spell(before saving the hero in the game cache)
    How would you go about creating that trigger.

    [Spell] - Engineering Upgrade in Campaigns
    This tread better explains my problem.
     
  2. Pyrogasm

    Pyrogasm

    Joined:
    Feb 27, 2007
    Messages:
    3,056
    Resources:
    1
    Spells:
    1
    Resources:
    1
    • Set SkillLvl = (Level of EU_ABILITY for <unit>)
    • Hero - Modify unspent skill points of <Unit>, add SkillLvl

    Or save that variable if that’s easier and set it on load.
     
  3. Petrovic

    Petrovic

    Joined:
    Sep 22, 2011
    Messages:
    29
    Resources:
    0
    Resources:
    0
    Is it really that easy, thank a bunch, il try it out now :)