- Joined
- Jun 21, 2013
- Messages
- 116
I made a spell using Item Life Bonus as base ability, it is triggered that when hero casts a spell on his target, to increase target HP. However, the ability does not level up.
The another way I know of doing it is using Upgrades, but that would upgrade other units of same unit-type, which I don't want.
I looked up on the forum and found an old thread, where the solution was to use the bug where the real value of HP was removed upon removal of the ability, so you could give the unit ability with negative bonus and remove it to get positive bonus.
However, I tried that out and it somehow doesn't work for me.
Is there any way I can make an ability that increases maximum health with multiple levels? Maybe another ability that increases health? Maybe an upgrade that applies to all units without them having it under "Upgrades Used"? Or something else?
The another way I know of doing it is using Upgrades, but that would upgrade other units of same unit-type, which I don't want.
I looked up on the forum and found an old thread, where the solution was to use the bug where the real value of HP was removed upon removal of the ability, so you could give the unit ability with negative bonus and remove it to get positive bonus.
However, I tried that out and it somehow doesn't work for me.
Is there any way I can make an ability that increases maximum health with multiple levels? Maybe another ability that increases health? Maybe an upgrade that applies to all units without them having it under "Upgrades Used"? Or something else?