Chaosy
Tutorial Reviewer
- Joined
- Jun 9, 2011
- Messages
- 13,219
Hello, I want to make a little camera trick. I want to make it look like a unit is knocked down from a first person perspective. I found a way to do this, however I need to change the method I use.
I create 3 cameras on the same position, then I increase the angle of attack of 2 of the cameras to 354 which is just above the ground. And then I change the roll value of the 3rd camera by 90. And I then apply them in order to make the camera trick. And I obviously fade out at the same time. However, this only works if I preset the cameras, which I can't do. I need to modify both the focusing point of the cameras (which is possible) AND the rotation of the camera which is impossible as far as I know.
I create 3 cameras on the same position, then I increase the angle of attack of 2 of the cameras to 354 which is just above the ground. And then I change the roll value of the 3rd camera by 90. And I then apply them in order to make the camera trick. And I obviously fade out at the same time. However, this only works if I preset the cameras, which I can't do. I need to modify both the focusing point of the cameras (which is possible) AND the rotation of the camera which is impossible as far as I know.
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Melee Initialization
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Events
- Player - Player 1 (Red) skips a cinematic sequence
- Conditions
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Actions
- Cinematic - Fade in over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 0.00 seconds
- Camera - Shake the camera for Player 1 (Red) with magnitude 4.00
- Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Camera - Apply Camera 001 <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Apply Camera 003 <gen> for Player 1 (Red) over 0.70 seconds
- Wait 0.10 seconds
- Camera - Stop swaying/shaking the camera for Player 1 (Red)
- Wait 0.60 seconds
- Camera - Apply Camera 002 <gen> for Player 1 (Red) over 1.00 seconds
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Events