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Camera distance-view problems

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Level 11
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Oct 28, 2012
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Hello Hive, I have some problems with my projects and I hope you can help me! I have two different problems.

FIRST PROBLEM is with one tree object. It is visible from any distance, which looks really weird especially in cinematics. Can I change "distance view" of this object in editor somehow? And if so, where?
aa6ce81692_100163422_o2.jpg

SECOND PROBLEM is with camera. When I go with camera too much away (high) from the surface the terrain begins to disappear into fog (it's dark, you can't recognize anything). Can I somehow set the camera would have longer full quality view? (Not just for this direction)
0399ab7437_100163424_o2.jpg


Thanks for your time and help!! :)

Wayshan
 
For the first problem:

Check up that model with Magos Model Editor, look at materials and see if any of those have Unfogged checked, if yes then just uncheck it.
You can import it again after that in the editor to fix the problem.

For the second problem:

Just increase the far-z in fog at map options, you should get visibility after that.
 
Level 11
Joined
Oct 28, 2012
Messages
231
Object visibility

This is original look at the lake in map editor, it is formed by 4 objects of water
eb56adb6ee_100176989_o2.jpg

However when unit come to coast, it's so big, you see only the nearest piece of water and that creates really weird and ugly view (I highlighted the problematic borders of this one object by red)
118a284b41_100177078_o2.png
 
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