- Joined
- May 7, 2008
- Messages
- 346
So I've been thinking about this lately a bit too much, and I'm not sure what is the right decision.
Basically I have a lot of triggers in my map that get used only once and therefore I've been using call DestroyTrigger( GetTriggeringTrigger() to get rid of them.
However, I've also had some crashes (could be unrelated to this, but I'm not certain) and I have to rethink about using the call Destroy function in GUI.
My question would be:
Does the call DestroyTrigger( GetTriggeringTrigger() have any benefit over Turn off This trigger, in particular in the clearing / purging RAM?
Basically I have a lot of triggers in my map that get used only once and therefore I've been using call DestroyTrigger( GetTriggeringTrigger() to get rid of them.
However, I've also had some crashes (could be unrelated to this, but I'm not certain) and I have to rethink about using the call Destroy function in GUI.
My question would be:
Does the call DestroyTrigger( GetTriggeringTrigger() have any benefit over Turn off This trigger, in particular in the clearing / purging RAM?
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