Moderator
M
Moderator
17:58, 27th Sep 2012
Kwaliti:
Great work, fine details and quite useful! Approved.
Kwaliti:
Great work, fine details and quite useful! Approved.
(8 ratings)
That all depends on your creativity. It's not the unit you're texturing, but what you are re-texturing it as.
However, some models, simply put, suck. Like the Child model. And the Golem models. That's why no matter how awesome your texturing skills are, the finished product won't look nearly as epic as the wrap.
I think that there is a lot of great Arthas skins, same with the Tauren Chieftain, Blood Mage, Sorceress, Assasin and a lot of other popular/mainstream units/heroes. There is so many of them that I thitk they are a little bit overused, so I prefere to focus on other, not so popular skins...
If I submit i.e. Tauren Chieftain skin now, a lot of people will say:
"Oh, whatever - just another TC skin. I've saw this a thousand times before, and the one or the other was even better than this one here, so - meh, whatever..."
And from the other site - if I submit a nice, detailed skin for the Temple of Tides, someone may say:
"Hey, that's a really refreshing stuff, did anyone try do rework this thing before..? Maby I could use this in my new map..? I should PM my friend, he was looking for something like this just a few days ago..."
And so on. So if I had to choose, I'd definitely take the less popular request - just to make it popular
Yes, I discovered this yesterday... But in fact, the second one is pretty simple... More work? Not really, maby 130-140% of normal work... The really pain in the ass is that it takes more time to test a lot of different options. When doing a skin, I usually create a few dozens of simple, doodle-skins, just to see which colours looks better ingame and how the texture wraps the model... And when I want to do that with Temple of Tides, I must do this twice-.-well the main.. if you could call it a problem, is that Temple of Tides uses two textures, which might be double work
Yes, I discovered this yesterday... But in fact, the second one is pretty simple... More work? Not really, maby 130-140% of normal work... The really pain in the ass is that it takes more time to test a lot of different options. When doing a skin, I usually create a few dozens of simple, doodle-skins, just to see which colours looks better ingame and how the texture wraps the model... And when I want to do that with Temple of Tides, I must do this twice-.-