Burning_Wood_Golem.blp

This bundle is marked as approved. It works and satisfies the submission rules.
Hi everyone, here's my last creation - the burning wood golem.

This is the huge, primitive construction, made from massive wood logs and some iron scraps. The essence of powerful Infernus was sealed within this mass of wood and iron to give it a semblance of life. The hellish flames consumes it from the inside, and someday the entombed demon will be free again... But for now, this danger manifests only by the powerful, burning fists and heart of Burning Wood Golem.

I'm quite proud of it, it was a really pain in the ass to shade all this wood (rather) properly...
I hope you find this usefull:)

As always - it is 100% my own work (no CnP or googled textures, nor special brushes of any kind), no tablet (only mouse). Done witk Gimp 2.6, W3 Image Extractor and BLPLab. Enjoy:]

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P.S. It is possible, to use this texture with a Flesh Golem (units\other\FleshGolem\FleshGolem.blp), but I do not recommend it. The whole body looks good, but the head is wraped in the other way than that of the Siege Golem, and "eye" looks bad.
If you really want to use this texture on the Flesh Golem model - PM me, I create better fitting version for you (I'm not going to submit it here because it is obviously too similar to this one;) ).

P.S.2 This texture looks great if you attach the flames special effects to fists and chest:) I do not show it on screen because it should show the basic texture without any addintions, I think. But if you want, I may post screens with attached flames - just tell me:)

Keywords:
golem wood burning glow cinder fire flames tree construct infernus demon iron forge steel siege
Contents

Burning Wood Golem (Texture)

Reviews
17:58, 27th Sep 2012 Kwaliti: Great work, fine details and quite useful! Approved.

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17:58, 27th Sep 2012
Kwaliti:

Great work, fine details and quite useful! Approved.
 
Level 4
Joined
Sep 23, 2012
Messages
28
Thank you very much, but to be honest - I don't think I get anymuch better since the Pygmy Shaman skin I submitted few days ago:wink: The true is that this is just a really simple unit to play with :wink:
If you tell me to create a skin for i.e. a Paladine, it will be probably the crappiest thing youve ever seen, believe me :wink:
 
Level 4
Joined
Sep 23, 2012
Messages
28
I think that there is a lot of great Arthas skins, same with the Tauren Chieftain, Blood Mage, Sorceress, Assasin and a lot of other popular/mainstream units/heroes. There is so many of them that I thitk they are a little bit overused, so I prefere to focus on other, not so popular skins...
If I submit i.e. Tauren Chieftain skin now, a lot of people will say:
"Oh, whatever - just another TC skin. I've saw this a thousand times before, and the one or the other was even better than this one here, so - meh, whatever..."

And from the other site - if I submit a nice, detailed skin for the Temple of Tides, someone may say:
"Hey, that's a really refreshing stuff, did anyone try do rework this thing before..? Maby I could use this in my new map..? I should PM my friend, he was looking for something like this just a few days ago..."

And so on. So if I had to choose, I'd definitely take the less popular request - just to make it popular:D
 
Level 4
Joined
Sep 23, 2012
Messages
28
I agree with you, that great idea could make even the most overused and badly created model into a masterpiece:thumbs_up:
But I cannot agree that Siege Golem model suck :ogre_rage: I think that it is really forgivable and simple to reskin model (eh, maby the head is a lil bit troublesome, but all w3 models have their flaws;) )... It is one of my favourites, I must say;)
 
Level 8
Joined
Oct 26, 2008
Messages
387
That all depends on your creativity. It's not the unit you're texturing, but what you are re-texturing it as.

However, some models, simply put, suck. Like the Child model. And the Golem models. That's why no matter how awesome your texturing skills are, the finished product won't look nearly as epic as the wrap.

I will agree on the Child model, but i will disagree about the golem model.
They are very nice, i like the very much also.
However, i must say, that no matter how good the skin is, that model was not build for wood.
Dont take me the wrong way, the skin is really great and the thought is original, but i dont think it fits the golem model : /
 
I think that there is a lot of great Arthas skins, same with the Tauren Chieftain, Blood Mage, Sorceress, Assasin and a lot of other popular/mainstream units/heroes. There is so many of them that I thitk they are a little bit overused, so I prefere to focus on other, not so popular skins...
If I submit i.e. Tauren Chieftain skin now, a lot of people will say:
"Oh, whatever - just another TC skin. I've saw this a thousand times before, and the one or the other was even better than this one here, so - meh, whatever..."

And from the other site - if I submit a nice, detailed skin for the Temple of Tides, someone may say:
"Hey, that's a really refreshing stuff, did anyone try do rework this thing before..? Maby I could use this in my new map..? I should PM my friend, he was looking for something like this just a few days ago..."

And so on. So if I had to choose, I'd definitely take the less popular request - just to make it popular:D

well the main.. if you could call it a problem, is that Temple of Tides uses two textures, which might be double work
 
Level 4
Joined
Sep 23, 2012
Messages
28
well the main.. if you could call it a problem, is that Temple of Tides uses two textures, which might be double work
Yes, I discovered this yesterday... But in fact, the second one is pretty simple... More work? Not really, maby 130-140% of normal work... The really pain in the ass is that it takes more time to test a lot of different options. When doing a skin, I usually create a few dozens of simple, doodle-skins, just to see which colours looks better ingame and how the texture wraps the model... And when I want to do that with Temple of Tides, I must do this twice-.-
 
Yes, I discovered this yesterday... But in fact, the second one is pretty simple... More work? Not really, maby 130-140% of normal work... The really pain in the ass is that it takes more time to test a lot of different options. When doing a skin, I usually create a few dozens of simple, doodle-skins, just to see which colours looks better ingame and how the texture wraps the model... And when I want to do that with Temple of Tides, I must do this twice-.-

well.. i think rock golem uses 2 textures as well :xxd:
 
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