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- Mar 24, 2007
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Either way Blizzard wont spend more than a couple days on this feature, then say "k tis doen !" and leave it to rot. We will have SC2 map deprotectors within 1-2 months of release i bet.
Either way Blizzard wont spend more than a couple days on this feature, then say "k tis doen !" and leave it to rot. We will have SC2 map deprotectors within 1-2 months of release i bet.
If the game can run it, I can look at how it works.
You actually can decompile a lot of JASS to GUI, just not fully.
If the game can run it, I can look at how it works.
You actually can decompile a lot of JASS to GUI, just not fully.
Maybe, it will ask you for a password, while your installing the game/editor and after that it will save the password samewere on your computer as a txt file, so you can change it, and when you open a map whit the editor it will ask for that password?
EDIT:
No this will not work, because the map must save the password, and it will be possible for hackers to view it, samehow.
Hackers would always find a way to convert a game-reading file into scum editor file.
I was saying that they would change the format to something totally different which the editor won't be able to suppot but the game would. You are not able to understand the data because it is totally bullshit in your eyes if you try to open it with a notepad.
... call me lame for practically reading this entire thread to catchup but...
Alot of people with Blizz supported SC2 sites have submitted the idea of either trying to give us built in map-locks with the StarEdit 2, or make it to where you can register them online(which is the more popular idea since it also allows openings for massive Map making contests/rankings/communities). Hell why not. if you don't have the internet, you're automatically safe. If you do have the internet? You can use a Bnet username and password to sign your maps under on the Blizz Servers. Easy.
I have to agree with those who actually don't believe in map locking. Now its totally Blizz's right to give you the right to lock these maps, but otherwise; the only thing you are trying to preserve by locking maps is your ego.
yeah, I don't want people stealing my project designs, but... ya' know what? What the hell; I release it FIRST on here? And I win. Simple. Losers can try stealing credit all they wish but its already in writing (so to speak) that the map is obviously mine. Having proof in writing owns all in practically any real life issue
This is why the "Map Registry" idea is a popular one among those SC2 sites. Or atleast the one I'm with.
It requires dedicated servers yes, but since Blizz sent us such purely blunt and obvious details of "What do you want us to do for the mod community?"... we replied.
The wants we've wanted in the Editor are slowly being answered... and so far so good. Blizz going as far as to create servers dedicated to just hosting a search section for finding maps for Download, custom models, custom skins, custom GUI Triggs and JASS, Mapping Contests; you name it - I feel its possible. And I also feel its the best way to go.
Ditch Map-Locking.
It is a futile idea and always has been. It also weakens the community due to its touchy subject nature.
I don't want to be an ass since I'm really new here, but I sure as heck didn't get any quick replies to my questions... and my questions are most likely not very noobish. I'd wrather have a map to look at right now...
Plus this thing about protecting is like some sort of "iffy" Artist's copyrite. Technically speaking... since you're damaging a Blizzard owned and written programming language... map protecting is (or atleast now -was-) unlawful.
I'd rather Blizzard didn't design their games around this site. The nature of the Warcraft III map, is not something that needs moderation by default, and I'd expect much the same for Starcraft II maps.I see tons of stolen maps like clones of footman wars and outhers
Map locking would be a godsend to my job and it would get rid of 98% of the maps in the modration queen
I can't seem to find a shed of post to support this.so just shut your little yapper and go huddle in a corner because your views are views of a map unprotecter who likes to get famous quick and not take the time to acutally make someting good
The way I see it, you could make an analogy to Law there.The only problem with including a map protector is that people will break it after awhile.
No it doesn't, I'm sure at least 90% of would-be stealers don't know about any of the existing map protectors.Then it becomes almost useless.
If you just want to add your name to the credits you don't even have to open the map, but if you actually want to change it...With wc3, there are multiple protections, and the hacker has to figure out how they did it.
In a damaged state, for those few who new of said deprotector's existence.Now if Blizzard made one, it would be simple to just dl a program and open any map.
There are only a finite amount of things you can do to a map anyways, and seeing as Blizzard is writing the file formats I doubt they will leave any of them out, but who knows.People will have to start making custom map protections again.
True that.Unless Blizzard updates the protector every once in a while, which I don't see happening.
Have you ever had anything get stolen? It aint at all about ego (For many people anyways).I have to agree with those who actually don't believe in map locking. Now its totally Blizz's right to give you the right to lock these maps, but otherwise; the only thing you are trying to preserve by locking maps is your ego.
yeah, I don't want people stealing my project designs, but... ya' know what? What the hell; I release it FIRST on here? And I win. Simple. Losers can try stealing credit all they wish but its already in writing (so to speak) that the map is obviously mine. Having proof in writing owns all in practically any real life issue![]()
Have you ever had anything get stolen? It aint at all about ego (For many people anyways).
Plenty of people are willing to tell people how to do many of the things they do in their map, which makes map protection shut out potential stealers (which, as I said, there are other reason than ego for preventing), and still allows other modders to learn from your map (Or from you as a product thereof, anyways).
Massive_attack, even a well-protected map can be cracked in seconds with the right tools.
-Now for the tiny precentage that is left, and these are the urchins who have been around for years, veritable code monkeys bent on changing your map for god knows what reason, how many would actually spend the hours needed to deprotect a well protected and locked up map ? and how many would attempt to thougholy ruin it after that? I have had my maps broken open so some retard could change what units a dropship carried.
Your doubt is justified, though USWest is known for its abnormal noob concentration. (RednecksOr maybe USWest is the only real grand congregation of retards on Bnet servers, but i doubt that.
They suck.
Rly. Who doesnt have internet these days.
70% of the world population.
Half of the Korean isn't 70% of world population.Half of the Korean(North or south) population has broadband. Internet is accessible for all nowadays.
It's called Google.My point exactly, how many of these retarded f**ks have tools whatsoever, let alone good ones, I think we are overestimating a group of people who are fundamentally alot more stupid than we realise.
PinkMunkeh, with WCIII map stealers, the issue is not so much about who has credit (you can prove the original versions blah blah blah), but whether cracked versions (which suck, etc), are being hosted as 'official' versions on BNet.
Doesn't Blizzard recommend opening peoples maps to see how they work? why would they develop a way to lock your map?
Don't get me wrong, I hate noobs who edit and release rigged maps just as much as the next guy. But I highly doubt that blizzard will make a map lock feature. Besides... don't all your maps belong to them (Blizzard) anyways?
...which is why you have nice 3rd party tools to do it for you. There will always be a way to break protection though,
Ditch Map-Locking.
It is a futile idea and always has been. It also weakens the community due to its touchy subject nature.
I don't want to be an ass since I'm really new here, but I sure as heck didn't get any quick replies to my questions... and my questions are most likely not very noobish. I'd wrather have a map to look at right now...
Plus this thing about protecting is like some sort of "iffy" Artist's copyrite. Technically speaking... since you're damaging a Blizzard owned and written programming language... map protecting is (or atleast now -was-) unlawful.
I think that blizzard realized that they have a huge modding community
I would like it so you could open and map, but you couldn't edit in anyway if you had this lock on it. That way people can LEARN from triggers and suchs, without having to spam forums with their questions.
Yes, but if you allow opening of maps, without editing them - Less questions, and you might even understand easier.
''A picture says more than thousands of words''.
No, that's what documentation is for.That's what forums are for right?
Like the music industry has the right to control what you do with your music files.I understand that you want to be able to see the source code but people have the rights to protect them.