- Oct 6, 2004
I found this on Blizzard and think you will enjoy it:
Blizzard said:--Karune Briefings Archived--
Ask Your StarCraft II Questions Here
StarCraft II Q&A Batch 1-6 (listed below)
StarCraft II Q&A Batch 7
StarCraft II Q&A Batch 8
StarCraft II Q&A Batch 9
StarCraft II Q&A - Batch 10
StarCraft II Q&A - Batch 11
What is this: http://temporal.pr0.pl/varia/SC2/ss1-hires.jpg - http://temporal.pr0.pl/varia/SC2/addon2.png ? It appears to be a drop ship of some type maybe, can we comment on this unit?
The unit seen is a building add-on, and well be revealing more on the Terran building upgrades in the future.
What type of scripting language is being used? Aspiring map/mod makers would like to know.
StarCraft IIs editor features a proprietary scripting language that is based largely on C with some special parameters specific to the game. Of course, for most users, they will have access to the more user friendly Trigger Editor which will allow beginner and intermediate map designers to make advanced maps without having to learn the particular details of the scripting language. Well release further information about the world editor as we move forward.
Players have pointed out that the nuke laser dot graphic showing their destination is quite a bit larger and more noticeable than the original games. Is this a finished graphic and are we intending to make incoming nukes easier to spot now?
In the announcement gameplay video the incoming nuke marker was shown as if launched by the player. To other players it will still be shown as a smaller dot very similar to the classic StarCraft nuke.
The mothership time distortion doesn't seem to stop all incoming projectiles or fire, what exactly does it protect against?
The Mothership time-slowing ability is intended to deal with all types of incoming attacks, although only incoming missiles were shown prominently in the announcement gameplay video.
The announcement gameplay video used more than a few tricks to show off each unit. The Mothership for instance was set to be indestructible for a good portion of the time it was on screen, as well as having additional energy so that we could display all of its special abilities in a shorter amount of time than would normally be possible. In addition to the multiple changes made just for the video, the gameplay in the video is not indicative at this time of what the final balance will be. The announcement gameplay video was showing off the game and units in the coolest way possible, and not necessarily in a way that would resemble an actual match.
As some of you may have seen in the developer panel held at the Worldwide Invitational after the announcement of StarCraft II, it was revealed that the gameplay in the announcement video was shown at Normal speed so that we could really showcase it and let everyone see the detail and work put into the game. There will still be the faster game speed settings many players are used to from the original game.
Will players be able to select multiple buildings simultaneously?
We are directing much attention to polishing and improving the user interface. On that note, players will definitely be able to select and build from multiple buildings at the same time. You cannot drag-select buildings, but you can shift-click on them and add them to a control-group for ease of unit production.
Will workers auto-gather resources if the rally point is set to a mineral node or a geyser?
Will we be able to select more than 12 units at the same time?
Currently, unit selection is unlimited, but this may change with further development and testing.
On a given map, will there be one Mothership per map or one Mothership unit per Protoss player allowed?
We are still testing out many possible circumstances in order to make skirmishes more fun and challenging. At this time, each Protoss player will be able to have only one Mothership at a given time, but as mentioned, everything is still subject to change.
What is the role of heroes in StarCraft II? Will they be the same as in StarCraft?
StarCraft II campaign heroes will fulfill roles similar to what appeared in the original StarCraft single player experience, but they will have even more unique abilities from standard units, and will be more innovatively integrated into the story campaign. Heroes will not be buildable in multiplayer.
What is the max unit count population for each faction?
Unit population count for each faction will be very similar to the original StarCraft.
Will there be an in-game option to change hotkeys around?
Currently it is planned to have this feature, though much testing has yet to be done on it. We are looking into several innovative ways to make the UI customizable to players, to allow flexibility in their style of game play.
Is Karunes Battle.net Forum Avatar a Protoss High Templar?
Yes it is.
Will the Robotics Facility have a similar upgrade to the Warp Gate allowing it to warp units in?
There are no plans for this at the moment. Currently Warping technology is limited to the Warp Gate. Of course, we are still testing and balancing this, and nothing is set in stone.
Are the yellow minerals shown in the trailers harvestable?
Yes, they will be a harvestable high yield resource, meaning each harvest rotation will result in greater mineral quantities than the standard blue minerals. This gives players more strategic choices when trying to evaluate where they wish to expand. Expand to the high yield but risk easier discovery? Or expand to a safer area but earn fewer resources?
Will resource sharing be allowed between allies?
Yes, it is our plan to have this in the game, though there is still much testing and balancing revolving around this ability.
Will allied chat be enabled by default for pre-set teams?
Is the Zealot charge ability an upgrade as well?
Yes, this ability is upgraded through the Protoss War Shrine.
What types of future community updates will there be?
Starcraft2.com will be updated with regular unit and building profiles. Furthermore, there are several projects in the works planned for the Blizzards RTS Community as a whole, which we will share at a later time.
Will you be increasing the max players beyond 8?
We are exploring this possibility, though currently it is defaulted to 8 max players.
If you have multiple casters selected when you cast a spell, will they all cast it or only one? (ex. will 8 ghosts all use lockdown on a unit or only one?)
Currently, unit abilities are set as smart casting, meaning when you have a group of casters selected, each time you wish to cast a spell, you will either have to click the icon or press the hot key and follow it with a click on the designated place on the map for it to cast. This will obviously prevent locking down a single unit with more than one ghost, though we are also still exploring possibilities to have different methods of casting for casters in which players would want to have multiple casts executed in a single command.
Will building placement still be grid based?
Building placement will be grid based.
What races will be playable at BlizzCon?
This will be revealed at BlizzCon! See ya there!
Why do marines have shields now?
The shields seen on marines in screenshots and videos are an upgrade that can be purchased through research, increasing the marines' overall hit points.
Are Photon and Phase Cannons 2 different buildings?
The Phase Cannon is the new version of the StarCraft Photon Cannon. There will not be a Photon Cannon in StarCraft II.
Will carriers (Tempest) produce more than one drone type?
Not at this time.
Fans noticed in your art video that thye Colossus ground unit was under fire from missile turrets. Is this due to the Colossus's exceptionally high attack profile (tall stature) or a ground-to-ground attack feature/option for the turrets?
Because of the Colossus's height, it will be susceptible to Anti Air defenses like the Terran Missile Turrets, as well as both ground and air attacks. It is possible for the Colossus to be hit by ground and air attacks at the same time.
Will there be critters units and can they attack?
There will be critters, but they wont attack. If they did they would be creeps.
Will holding the Alt button show unit/building hit points overhead as they did in Warcraft 3?
Yes, when holding the Alt button, all health bars of buildings and units on the screen will be displayed. This is an excellent way to quickly assess which units are healthy and which units are damaged.
Blizzard said:I know many of you are wondering what Blizzard is up to now with StarCraft II... such as what is happening with the Mothership? Is it going to be unique or not? Are the Reavers going to be back or are they permanently removed?
Right now the devs are working hard in testing what is right for StarCraft II, and what can be improved with other functions or new units. Once we are more sure on those answers, be sure we will let you know.
Either way, be sure StarCraft II will be finished at Blizzard's highest standard, and we hope to surpass your expectations.
Again, give devs and me a w00t! if you are enjoying these Q&As!
---StarCraft II Q&A Batch 11---
1) Will map sizes in StarCraft II be similar or larger than the maps in the original StarCraft?
Map sizes can fluctuate on a per-map basis, but generally the playable area on maps are about the same. The terrain cells were converted over into the new editor to proportionally match the original StarCraft (i.e. 128x128 SC1 is about the same as 128x128 in SC2 ).
2) Will StarCraft II Heroes have unique abilities?
Heroes will have unique abilities different from regular unit abilities. Heroes will be playable only for single player and will not be a part of the multiplayer skirmish experience.
3) Will the Terrans be weak to melee without the Firebat?
Dont worry, the Terrans will have plenty of other counters to melee units. Nonetheless, because we know there are so many people who do love the Firebat unit, it will be in the map editor.
4) Will Mutalisks attack still hit multiple targets?
Yes, the Zerg Mutalisk unit is currently designed to hit multiple units with a single attack.
5) Will a submerged supply depot still be able to be attacked? Will it have more hit points while submerged?
Yes, the submerged supply depot will still be able to be attacked, and no it will not have more hit points. The ability to submerge a supply depot is designed to allow units to move over them strategically. Players will not only be able to keep enemies out, allow friendly units to pass through, but they are also powerful roadblocks in separating incoming armies in 2.