- Joined
- May 9, 2008
- Messages
- 1,436
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Fake Death
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Fake Death *
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Actions
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Set TempLoc6 = (Position of (Triggering unit))
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Animation - Play (Triggering unit)'s death animation
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Wait 0.01 game-time seconds
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Unit - Pause (Triggering unit)
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Unit - Make (Triggering unit) Invulnerable
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Unit - Add Invulnerable (Neutral) to (Triggering unit)
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Special Effect - Destroy (Last created special effect)
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Wait 5.00 seconds
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Animation - Change (Triggering unit) flying height to 0.00 at 300.00
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Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 250.00)
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Animation - Play (Triggering unit)'s attack animation
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Unit - Create 1 Dummy(Purple) for (Triggering player) at TempLoc6 facing Default building facing degrees
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Unit - Add Fake Death (dummy) to (Last created unit)
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Unit - Order (Last created unit) to Night Elf Warden - Fan Of Knives
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Unit - Make (Triggering unit) Vulnerable
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Unit - Unpause (Triggering unit)
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Unit - Remove Apparition (Good) from (Triggering unit) <---- This 1 O.o
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Custom script: call RemoveLocation (udg_TempLoc6)
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Edit: Ops, find it out myself, I just forgot to change that 1!
Just ignore this post
