- Joined
- May 9, 2008
- Messages
- 1,446
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Fake Death
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Fake Death *
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Actions
- Set TempLoc6 = (Position of (Triggering unit))
- Animation - Play (Triggering unit)'s death animation
- Wait 0.01 game-time seconds
- Unit - Pause (Triggering unit)
- Unit - Make (Triggering unit) Invulnerable
- Unit - Add Invulnerable (Neutral) to (Triggering unit)
- Special Effect - Destroy (Last created special effect)
- Wait 5.00 seconds
- Animation - Change (Triggering unit) flying height to 0.00 at 300.00
- Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 250.00)
- Animation - Play (Triggering unit)'s attack animation
- Unit - Create 1 Dummy(Purple) for (Triggering player) at TempLoc6 facing Default building facing degrees
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
- Unit - Add Fake Death (dummy) to (Last created unit)
- Unit - Order (Last created unit) to Night Elf Warden - Fan Of Knives
- Unit - Make (Triggering unit) Vulnerable
- Unit - Unpause (Triggering unit)
- Unit - Remove Apparition (Good) from (Triggering unit) <---- This 1 O.o
- Custom script: call RemoveLocation (udg_TempLoc6)
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Events
Edit: Ops, find it out myself, I just forgot to change that 1!
Just ignore this post