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[Trigger] Bugged Spell

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  • Fake Death
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Fake Death *
    • Actions
      • Set TempLoc6 = (Position of (Triggering unit))
      • Animation - Play (Triggering unit)'s death animation
      • Wait 0.01 game-time seconds
      • Unit - Pause (Triggering unit)
      • Unit - Make (Triggering unit) Invulnerable
      • Unit - Add Invulnerable (Neutral) to (Triggering unit)
      • Special Effect - Destroy (Last created special effect)
      • Wait 5.00 seconds
      • Animation - Change (Triggering unit) flying height to 0.00 at 300.00
      • Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 250.00)
      • Animation - Play (Triggering unit)'s attack animation
      • Unit - Create 1 Dummy(Purple) for (Triggering player) at TempLoc6 facing Default building facing degrees
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Add Fake Death (dummy) to (Last created unit)
      • Unit - Order (Last created unit) to Night Elf Warden - Fan Of Knives
      • Unit - Make (Triggering unit) Vulnerable
      • Unit - Unpause (Triggering unit)
      • Unit - Remove Apparition (Good) from (Triggering unit) <---- This 1 O.o
      • Custom script: call RemoveLocation (udg_TempLoc6)
When I use this trigger, the unit looses abillities and have to select them again, but you can't if you are in the highest level... Any idea whats wrong?

Edit: Ops, find it out myself, I just forgot to change that 1!

Just ignore this post ;)
 
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