Bugged model with custom texture

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warcraft 3 viewer like always, convert the texture to .tga, edit it in photoshop and convert back to .blp

also the texture alone seems fine, when i replaced the original Captain texture with it, it worked just fine, so the problem seems in the model itself
 
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Dr Super Good

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I used viewer all the time for converting blps and it worked just fine
A recent WC3 patch (late 2016) increased the strictness of mipmapped JPEG content BLP files. If any mipmap level is missing or invalid the entire texture will now fail to load. Previously only the missing or invalid mipmap levels would load as transparent black. Some silly BLP tool authors thought it would be a space optimization to not add the highest level mipmap images, now all BLP files made with such tools do not load.
 
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