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- Jan 30, 2013
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Please provide the resources credit for resources from other authors. In addition, include a screenshot or two 
(1 ratings)
I like the concept, and love demon/legion maps, BUT the fact that heroes don't revive makes this really hard, too many choke points where getting stuck is too easy and often, I like don't die maps, but there should be an escape alternative.
Perhaps it is because I tested it solo, made too hard, but tried the 3 and even the tankiest is very weak to tank head on, until you get mask of death, but even after that too many chances to get stuck.
Well yeah it would be too easy, I just finished the map, had some very lucky escapes from getting locked in both armies, and the choke points make it for the armies to clog the passage, had to kill a bunch of allied units to be able to get to enemy army.I was thinking about the reviving system but you must agree with me that it would make the game too easy, and I dont want to let that happen
edit: thanks for the rating!
MAJOR
MINOR
- There's a lack of variety in custom materials, even the spells are the default ones.
- Level progress feels nonexistent once the player hits level 10.
- Some people would be very annoyed by the fact that the slot decides the hero. Would be nice to have some information for which slot is whom in the hive or map description.
- Taunt and Howl of Terror uses the same hotkey.
- There seems to be a lack of usable space for building Watch Towers in the main base.
- For some reason, the Skull Shield dropped twice.
- Kazzak's Doom's Doom Guard has Dispel Magic, while normal ones don't.
- Tooltips need some updating (Kazzak's Cleaving Attack says 'Pit Lord' for example).
VERDICT
AWAITING UPDATE
ALL MAJOR POINTS MUST BE FIXED
Perhaps you can resort to item build or somewhat of army build? It would be nice to have the ability to keep progressing even after abilities are completed. Alternatively, expand the level of the abilities further. I can see this barely approvable, but I prefer to have the standard raised so it's not lost in the depths of approved maps.
Oh and I came with an idea while trying to host it on Bnet: so many slots in Dreadlords team you could make a new map but this time an AoS (like Dota), where the other team we play the Dreadlords.
these words hurtBarely approvable. I recommend this if you are keen on playing on the simpler side of Warcraft III.