Moderator
M
Moderator
12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.
29th Feb 2012
Maker: Setting this to "needs fix", issues addressed in Bribe's review are not fixed yet.
24th Feb 2012
Bribe: Hello there. Thanks for the submission. Please consider the following:
Required changes
Recommended comments
IcemanBo: Too long as NeedsFix. Rejected.
29th Feb 2012
Maker: Setting this to "needs fix", issues addressed in Bribe's review are not fixed yet.
24th Feb 2012
Bribe: Hello there. Thanks for the submission. Please consider the following:
Required changes
- Change the spell name to a real name (Brutal Lord Spell Pack will work).
- BrutalAttack leaks event handles. You should be using GUI Friendly Damage Detection by Weep for this, instead.
- Set BrutalPoint = (Position of No unit) leaks and is pointless.
- BrutalDamage trigger leaks
- Your resource cannot set the custom value of units. It is not a unit indexer. Only map makers are allowed to use Unit custom values arbitrarily. We cannot accept this.
- JumpLoop leaks and incorrectly destroys bridges.
- GSCast is not MUI and leaks.
- GSLoop leaks and incorrectly destroys bridges.
- IPCast leaks.
- IPLoop2 leaks.
- IPDamageEvent leaks and is not MUI.
Recommended comments
- Use Triggering unit not Casting unit.
- Read up on some tutorials.