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A 24 player mapAnd the map isnt bad, but not quite polished either. Visually, the tileset is kinda unpopular due to being too dark iirc, but I dont mind it. I also like th layout very much, it is definitely unique and could make for fun games in 12v12 or 6v6v6v6. However, I also have a few complaints:
1. Please specify for all itemdrops if they should be permanent/charged/powerup/artifact. Do not use "any class" itemdrop.
2. Also please do not mix itemdrops of different leve, for example "50% lvl 2 permanent or 50% lvl 4 permanent". This makes it very hard to tell if the itemdrops are good.
3. Red creespots should not be defenseless against air units, for example the war/flesh golem spots cannot attack air units.
4. Imo it would be nice if the central player of each group of 6 (for example teal and purple in the top left) would have a way to reacht other parts of the map without having to go through the main bases of the other players.
5. Obviously it is very hard to make such a large map and make sure everything looks nice. There is of course still a lot of room for improvement, for example at the edges of the map.
6. There are some other details (pathing, creep location, some relatively empty areas) which would normally be a problem, but for a 24 player map they are not that big of a deal.
So to conclude, please do something about 1, 2 and 3. Map set to Awaiting update.
So, I'd like to apologize once more for the long delay.
Looking at the issues from my previous review
1. There are now no more items of "any level " type, which is good.
2. Still there are some mixed level itemdrops which is not ideal.
3. Still exists
4. Still exists, but I now accept it is not necessarily a downside.
So over, I really respect the work that it took to create this map. For a ladder player, the map still be very different from what they will expect. But for csual player the map could be fun.
In the light of this, I think my first review was too harsh. Comparing it to other 24 player maps, I still like several other maps more; and while I'm also not happy with some of the still-exisiting issues, I think as a 24 player map it is sufficiently acceptable. Map approved.
Please make sure a map is open source or that the author permits you to edit and especially share/upload.some corrects (x/2 gold and 12 players)
