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"Breaking" the attack speed cap

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I know that the attack speed cap is 400% of the defined base attack speed, but would it be possible to artificially increase it by giving your hero a very high base attack speed and then giving them a permanent attack speed slow? Or something similar to that concept?
 
I know that the attack speed cap is 400% of the defined base attack speed, but would it be possible to artificially increase it by giving your hero a very high base attack speed and then giving them a permanent attack speed slow? Or something similar to that concept?
That gives you a range between -80% and +400% as there is a slow cap as well.
 
You have to change the base hero to get above 480% AS.
 
That gives you a range between -80% and +400% as there is a slow cap as well.

Exactly! What I mean is, give them a higher base attack speed than normal, and then apply the slow to bring them in line with other heroes, but with the potential to go higher. That's kind of what I mean.
 
Well your era will end short.

It's obvious that the small Classic Games team proceeds slowly (not to even mention they have multiple games to work on), with a pace feeling like eternities to us. What these fellows who have been in contact with them (and signed non-disclosure agreements) have said points to the team wanting to fix these exploits. It will happen eventually, be it on the time scope of years or not.
 
Well your era will end short.

It's obvious that the small Classic Games team proceeds slowly (not to even mention they have multiple games to work on), with a pace feeling like eternities to us. What these fellows who have been in contact with them (and signed non-disclosure agreements) have said points to the team wanting to fix these exploits. It will happen eventually, be it on the time scope of years or not.
you mean "era of those who only works with newest patch"? cause im sure dota will hug its audience pretty tight no matter what blizz saying
 
Yeah, make it a circle jerk...

You're talking about a situation where you'd close out modders who would be interested in creating MP maps using the exploit but couldn't afford unofficial server hosting. Free hostbots run newest patch, being connected to official servers.
 
Yeah, make it a circle jerk...

You're talking about a situation where you'd close out modders who would be interested in creating MP maps using the exploit but couldn't afford unofficial server hosting. Free hostbots run newest patch, being connected to official servers.
arguing about such staff with top1 custom map is kinda dumb, dont ya think? enjoy ur "up to date" lobbies, why you even bother?
 
First you promoted it as opening a new era for WC3 modding, now you say that it's to enhance some DotA project? If this truly was to escalate into something big, it'd have service equivalent to MMH using the supported patch.

When talking about actually big things, JNGP is to be noted. If it became unusable lots of maps would become uncompilable. Preserving its functionality was noted as a top priority wish in a wish list to Classic Games team:
Avoid Breaking Existing Maps:
when the famous “return bug” was fixed in patch 1.24, tons of
maps broke (including DotA). Fortunately, Blizzard gave us new functions to transition our maps,
but the change still left its mark. Some of the community became divided because players
wouldn’t be able to play some of their favorite maps without down-patching (i.e. if the author was
inactive). On a similar note, many map-makers currently use an extended editor
“JassNewGenPack” to create their maps. It simply adds editor functionality for things that are
already supported by Warcraft 3. If you ever re-compile the editor, we ask that you keep
‘worldedit121.exe’ available in order for people to transition their maps.

If you really wanted to help modding scene you would help JNGP; publicly acclaimed resource that is actually being promoted by this very site we're communicating on.
 
Based on what I've seen the past few years, it seems to be the era of Legion TD and a handful of ORPGs. A good chunk of games are still dota but it doesn't nearly clog the game lists as much as it did pre 2010 or so.
 
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