- Joined
- Nov 3, 2013
- Messages
- 989
TLR does the formula change from "base attackspeed * (1.00 + bonus attackspeed)" to "base attackspeed / (1.00 + bonus attackspeed)" when the attack speed multiplier is below 1?
I'm just wondering how attack speed bonus work.
lets say that my unit has 1 attacks per second. If I give my unit 100% increased attack speed it would have 2 attacks per second (0.50 in object editor because it shows time between each attack instead of number of attacks per second).
What I'm not clear on is if I give the unit 100% reduced attack speed instead of increase, will the unit either have his attack speed halved (2.00 in object editor) or have an infinite attack cooldown? (not counting that the game is hard capped at 20% of base attackspeed)
Basically does the attack speed bonus divide instead of multiply when the multiplier is below 1.00 or not?
It seems strange if attack speed slows have a higher effect if the target already has a lower bonus attack speed but from what I've googled the only formula mentioned is: base attackspeed * (1.00 + bonus attackspeed)
Edit: In case anybody wonders why I'm asking about it; I thought of raising base attack speed and adding negative gloves of haste ability to raise the possible max attack speed without heroes attacking insanely fast already from the start, I'm concerned that attack speed increases might be several times more potent than usual if I do this.
I'm just wondering how attack speed bonus work.
lets say that my unit has 1 attacks per second. If I give my unit 100% increased attack speed it would have 2 attacks per second (0.50 in object editor because it shows time between each attack instead of number of attacks per second).
What I'm not clear on is if I give the unit 100% reduced attack speed instead of increase, will the unit either have his attack speed halved (2.00 in object editor) or have an infinite attack cooldown? (not counting that the game is hard capped at 20% of base attackspeed)
Basically does the attack speed bonus divide instead of multiply when the multiplier is below 1.00 or not?
It seems strange if attack speed slows have a higher effect if the target already has a lower bonus attack speed but from what I've googled the only formula mentioned is: base attackspeed * (1.00 + bonus attackspeed)
Edit: In case anybody wonders why I'm asking about it; I thought of raising base attack speed and adding negative gloves of haste ability to raise the possible max attack speed without heroes attacking insanely fast already from the start, I'm concerned that attack speed increases might be several times more potent than usual if I do this.