• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Bounty Hunte dont work for creeps player 1 7?

Status
Not open for further replies.
Level 19
Joined
Feb 15, 2008
Messages
2,184
Help pls guys. I made this... This is creep in aos for player 1.

Gould bounty adwarded - base 15
Gould bounty adwarded - number of dice 0
Gould bounty adwarded - sides per die 0

i want it to be 15 money each kill.

And why dont i get money to my hero =( is there anything else do i need a trigger for this?
 
Last edited:
Level 19
Joined
Feb 15, 2008
Messages
2,184
ok thnx + rep

(STILL DOESET WORK)

now i hae this numbers

Gould bounty adwarded - base 15
Gould bounty adwarded - number of dice 1
Gould bounty adwarded - sides per die 1

And also that trigger in meelee initilizations
Player - Turn Gives Bounty On for Player 1 (Red) all players ofc)
 
Last edited:
Level 11
Joined
Jun 20, 2009
Messages
880
ok thnx + rep

(STILL DOESET WORK)

now i hae this numbers

Gould bounty adwarded - base 15
Gould bounty adwarded - number of dice 1
Gould bounty adwarded - sides per die 1

And also that trigger in meelee initilizations
Player - Turn Gives Bounty On for Player 1 (Red) all players ofc)


You have to turn bounty on for owner of dying unit.
Like if Player 12(Brown) is the enemy, turn bounty on for him, and the players who kill brown units gets the gold.

And like others said, use these values:

Gould bounty adwarded - base 15
Gould bounty adwarded - number of dice 1
Gould bounty adwarded - sides per die 1



Then it works.
 
Status
Not open for further replies.
Top