Version 0.42 - Major Game Play Modifications
Since version 0.42, I have done some major changes in the landscape and the overall gameplay. Before version 0.42, the three main lanes were to narrow for massive creep spawning. Therefore, I had to modify the whole landscape. The lanes are now large enough to let pass a lot of creeps at the same time. Furthermore I now introduced a jungle game play à la LoL. The woods between the lanes are now larger with more access points. I also added more neutral creep spawn points. Creeps will now re-spawn every 20 seconds and will continue dropping items after reviving again (this was a huge bug in the precedent versions). I moreover added a Boss Fight system with three big neutral boss creeps. Killing one of them will grant the killing team a huge gold bonus and an additional special bonus that lasts 60 seconds.
Battle of the Eastern Kingdoms
The game is easy to understand. You pick a hero and a race. You construct buildings, that spawn units and that will attack the enemy base automatically. Level up your
hero and try to destroy the enemy team's castle. That's it ;-)
AoS Game Play - Units spawn regularly in your base and attack the enemy base. Like in so many other AoS-maps the goal is to destroy the enemy main building, which is in the case a castle.
Castle Fight Game Play - At the beginning of the map, before choosing your hero, you can select a race. Each race has its own units, its own traininghalls and its own special building. You can up-grade up to Tech-4 spawning enabling you to spawn some extremely powerful and giant units.
Boss Fights - I added the League of Legends "Boss Fight"-Game play. In the map, there are three boss spawn points. These bosses are giant creeps with massive damage and hitpoints. It is pretty hard to get one of them down. And as usual, team play is required. "Loki" is the boss of fire. Killing him
grants all your team's units a 40% Llifesteal ability that lasts for 60 seconds. Killing "Brutos" grants your team's units a 25% attack and movement speed bonus for 60 seconds. "Okeanos" is the god of oceans and getting him down makes mighty Sea Giants spawn in your base, fighting for your team.
Castle Spells - Each kill gives you gold and lumber. Lumber can be used to cast so called 'Castle Spells'. Your team's castle is able to cast some really mighty spells in exchange for lumber. Due to this spells, this game, I dare say, is well balanced, because even if the enemy army is bashing your base, you always can save your-self by using those mighty spells.
Areas - In each of the three lanes, there are 2 areas for each team. When you conquer an area, it increases your army by either one footman or one archer for each area. Additionally, areas grant armor and damage bonus to allied units. If there is a difference between the amount of areas owned by the two
teams, the team having less areas gets an increased gold income.
Variable Game Settings - The host can change the most important game options: regular income (yes/no; how much...), hero experience rate (from 60% to 140%), Food Limit (each building needs one food, so the host can set how many buildings each player is able to build), start gold and start lumber.
Bounty System - Each kill your hero increases his or her bounty. When he or she gets killed by an enemy hero, the killing hero's owner will get your hero's bounty.
Item Craft Sytem - It has already become a standard feature of most AoS. You can purchase Receipts to craft items by combining other items.
Races & Screenshots of the Game
I created races one of them you can choose at the beginning of the map, before selecting your hero. Each race is different and has advantageous and drawbacks.
Here you can you choose one of the available races (or a random race).
Alliance of Benders - A mighty race that allows you to spawn elemantal units like water or ocean elementals, phoenixes, stone golems, etc.
Ancients - This race is composed of extremly mighty tank units that are expensive but strong.
Burning Legion - Very expensive and slow-spawning
units. But all of them have chaos damage which gives them an important advantage when facing divin-armor units.
Humans - The standard race of all AoS games. Quite balanced.
Engines - The mechanical race. All of their units are
mechanical type units, which makes them unvulnerable against a lot of organic based spells. Most of them have less hitpoints but divin armor.
Naga - With the humans the second standard race. Quite balanced but at
the middle game kind of strong thanks to their lord of the tides.
Skeletons - The rushing race. Some of their units spawn in
double-teams. They have less lifepoints but in mass, especially during the eraly game, they are really strong.
Ancients - This race is composed of extremly mighty tank units
that are expensive but strong.
Version 0.44 - Two new heroes (Flying Sheep Brandy and Sea Monster Leviathan), Castles now show the amount of life they are losing regularly, Naga Special Building will deal less damage, The bounty that every heros gets on killing heroes/buildings/creeps is increased, a lot of balancing and bug fixing (thanks to my dear friend Dragonguard)
Version 0.42 - Landscape totally reworked, Boss Creeps added, Castle Spell "Unholy Protectors" now considerably cheaper, Jungles reworked, One spell of the Warden was
Version 0.41 - 2 new heroes (Fire Lord and Revenger), new items and one new shop, some balancing, tornadoes will no more slow nearby units
Version 0.40 - 2 new heroes (Warp Killer and Wyvern King), New Items, Castle's empty places were filled, Archers are now on top of the castle towers, Some balancing
(The hero "Shaman" is no granted additional spell damage according to his stats), some bug fixing
Version 0.39 - A lot of new heroes, new items, new loadingscreen (with some explications, but still pretty ugly; i will try to make a new loadingscreen soon), creeps
your traininghalls spawn give you money when they kill a unit
Version 0.30 - 3 New Heroes (Sea Witch, Ghost Wanderer and Orc Chieftain), New Units (Hydra for Nagas and Terminator for Engins), balanced some spells
Version 0.28 - Some bugs fixexd, Pit Lord has now a picture in the multiboard, new loadingscreen and preview screen. new name
Version 0.27 - new hero (Pit Lord), seven new items + new item class (Level-2-Items)
Version 0.26 - some heroes and their respective spells were modified, Single Player Mode added (you can modify your amount of gold and lumber, increase your hero's
level and spawn traininghalls in the enemy base)
Version 0.25 - new items (level 2 items), some bugs fixed, some hero spells changed
Version 0.24 - new hero (Crypt Lord), new unit (Burning Legion - Dragon of Darkness), Builder's menu changed (builder spells are now upgradable)
Version 0.23 - Sorry, it's just a minor update. I hadn't enough time to change all thinks you told me or to create really new stuff. Just a new hero (Witch Doctor),
new item (gemstone -> kind of badass item. Try it out!), some typos were corrected, some spell tool-tips were remade (now figuring type, AoE and range of the spells),
all spell tool tips now figure their respective cool-down time, some balancing (espically the blood mage), that's all
Version 0.22 - Hero 'Rook' removed, New Hero (Ancient Warrior), New Item, The Area Stone in the middle lane next to the Team-South canon towers was moved up north to
get it out of the range of the canon towers, some typos were corrected (not all -> special thanks to FriendlyHost),
Version 0.21 - New Race (Dwarven - 5 units, 1 special building), new items, Castle Spell 'Glaives' was removed, 3 new Castle Spells ('Holy Crusade' , 'Nuke' and 'Red
Version 0.18 - New Loading Screen, new hero (Abomination), new Items (2), new creeps
Version 0.17 - new hero (Shaman), new type of items (crafted items), 5 new items, some items' abilities were changed and/or balanced, item description was renewed,
some terrain changes (especially in the castle, some new doodads), new castle spell (Unholy Protectors), some castle spells were changed ['Sea giants' is not available
in the first 5 minutes of the game, 'Strike' deals much less damage (from 2000 to 800) and its area of effect was reduced (from 5000 to 1000)], some balancing, some
Version 0.16 - two new heroes (Pirate Hunter, Bonecrusher)
Version 0.14 - New Hero (Glacial Titan), New Race (The Swarm), New Item (Lightning Ball), some balancing, some minor changes at the terrain, some bug-fixing
Version 0.13 - New Hero (Pandaren Battlemaster), Some balancing, Buildings cannot be constructed until all players have chosen a race and a hero.