Al'Kumon
Shadow Lord
Imprisons Players heros into the shadows, keeping them out of the way for the Shadow Lord to finish off weaker Players and sends flying bolts from the shadows to Control Players to Attack other players. His Dark Magic causes units to lose mana over time and makes him almost impossible to hit, but when he depletes his mana, he will become vulnerable to attacks and must channel his energy back.
Basically, this boss will have 100% evasion and a negative mana regeneration aura that affects players while it still has mana. however it has no mana regeneration, and will keep using spells on players.
When the Boss runs out of mana, then he loses his Shadow Energy(100% evasion) and has to stand still to channel his mana back, making him vulnerable for attacking.
Ahah, im glad to see people interested in boss fights, now I've got to contribute my own knowledge.
I very much like the above Idea, for it is an interesting boss fight with a diffrent approach.l However, lets make it even more difficult. Lets combine Just_Spectating's Idea with
Heavy Sieger
Classic Melee Boss, Pretty much all you need to do is slow them, run away and then attack them again, then slow them.
Formula1's idea. This is how it would go work.
PHASE 1
During this phase, all slowing spells are removed from the players.
The Shadow boss has the 100% evasion, and sends players to the shadows as planned, knocking them out of the fight for a decent amount of time. He also does other things like a shadow AOE effect.
However, in this fight there is also a Heavy Sieger boss. He is slow moving (25-40% of players speed), and has a buff that deals 75% damage back to melee damage dealers, making him only damagable by spell casters. He does extremely heavy damage, 2-4 hits to kill a player. He random targets players, causing that player to run away.
Now, instead of the shadow boss doing shadow bolts that MC a player into attacking their allies, it gives the player a debuff. This debuff reduces the players movment speed by 100%, and causes the Heavy Siege boss to start coming to them. This will cause a death if the player cant move, but there is a way to get out of it. If another player gets near a debuffed player, the debuff splits and jumps to that player. Now, both players have the debuff. However, now, the debuff only reduces movment speed by 50 %. The heavy siege boss will only attack these 2 players. If a third player approaches a 50% player, the debuff splits and jumps yet again, and both players recieve a 25% reduce movment speed Debuff.
When the debuff is active among the players, the Shadow boss no longer sends people to the shadows. He does shadow AOE spells, and other non-debuff shadow bolts.
When the Shadow boss reaches 0 mana, he begins channeling, and a chat message appears saying "10 Seconds untill Phase 2" (The reason for the chat message will make sense later).
PHASE 2
During this phase, slow spells are restored to players.
PART OF THE SHADOW BOSS IN THIS PHASE:
The shadow boss drops his evasion shield and begins channeling and restoring mana. He takes 100% MORE damage from players, but is Magically immune, meaning only Melee damagers can fight him. This is all he does in this phase.
PART OF THE HEAVY SIEGER:
Before the Shadow boss drops his evasion shield, he shoots somthing at the Heavy Sieger(Lets say, a lightning bolt). The Heavy Sieger enrages from this, having 110% Movment speed of the players (So now he can catch up to the players) He also has increased damage killing a player in one hit (2 if it needs to be a bit easier). He also has 100% damage evasion, which means focus on the shadow boss. He still random targets.
In this phase, since spell casters cant damage the shadow boss, their job is to now slow the Heavy sieger, so it does not kill those on the Shadow boss. This phase is pretty straight-foward, as long as everyone is on their Toes, and the melee DPS'ers now when to move out of the way.
When The shadow boss is almost at full mana, a notice comes up that says "10 seconds to phase 1"
Then, it goes back to phase one, and all slow spells are removed again.
Now, this cycle continues untill a Key thing happens.
KEY THING
The bosses have a special in which if one of them reaches 20%, the team must get the other boss down below 20% within a certain amount of time (Lets say 15-20 Seconds) or else the boss who was below 20% resets to 100% health, likely resulting in death. So, it is necessary to get the boss whose phase it is down to 21% or so, and watch the notices. Once the 10 second notice comes up, you DPS the boss down below 20%, let the phase change, and DPS the next boss below 20% before time is up. If both bosses get down below 20%, Phase 3 happens.
PHASE THREE
All casters have their Slow for this phase.
The 2 bosses merge into one, shadowy creature. The boss is a Heavy Sieger type, killing units in one hit. Although, he has 125% movment speed of the player. This is how this phase happens.
The boss has a mana shield up, but has unlimited mana, so the shield cannot be burnt away, and no damage can be done to the boss.
He shoots a shadowbolt, similar to phase one, that gives 100% movment speed reduction, and forces the boss to attack that player. However there are a view variations
-Now the shadow bolt does heavy damage over time, making the timing of the splits vital.
-When the 100% Debuff splits to 50%, the boss now attacks any of the players again, instead of focusing on the 2 players with the Debuff.
-The Players who have the 50% Debuff can move in close to the boss, and spread the Debuff to the BOSS, further reducing the movment speed of the boss. If the Debuff spreads to the boss, it also deactivates his mana shield while he has the debuff, allowing damage to be done.
The Spell casters also want to cast slow on the boss, so he does not kill players.
He also does a pull ability, which pulls a random player near the a boss. There is a 2 second window before the boss reaches that player to move out of the way.
Besides that, Phase 3 is a simple DPS and Avoid until he is dead. Due to the longitivity of this fight, and difficulty, I would say this could be second to last boss, maybe last boss. However, you may want the final boss to be somthing more epic and all around, instead of simply shadow.
~Asomath
"Hope This helped and was enjoyable to read. Feedback please
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