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Boneyard and Derivatives

Submitted by Ujimasa Hojo
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Ujimasa Hojo Presents

Boneyard and Derivatives
Edited by Ujimasa Hojo

Boneyard (Optimized) Info:
  • Closed up the "holes". Fixed up the skeletons a bit.
Resource Info


Model Version 2.00

  • Uploaded.




Boneyard (Zul'Drak) Info:
  • Created a snowy version of the Boneyard.
Resource Info


Model Version 1.00

  • Uploaded.


Model Version 1.01

  • Fixed up the texture wrapping a bit. Fixed up the skeletons a bit.




Burrow (Nerubian) Info:
  • Created a Nerubian version of the Boneyard.
Resource Info


Model Version 1.00

  • Uploaded.


Model Version 1.01

  • Made the hole smaller and circular.




Shrine of Kil'jaeden Info:
  • Created a Shrine of Kil'jaeden using the Boneyard.
Resource Info


Model Version 1.01

  • Uploaded.


Model Version 1.02

  • Fixed up the texture wrapping a bit.




Video Preview








Keywords:
Ancient, Icecrown, Northrend, Roost, Scourge

Author's Notes and Trivia:
  • Optimized models have built-in portrait animations, fixed bugs (if there were any), additional animation (if applicable). These can be used to serve as a template for alternative skins if you want to keep the original skin and model.
  • Check out Ujimasa Hojo's Maps and Resources Discussions.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, or DTube Channels as well and hopefully subscribe.
  • Follow me on Twitter, Gab, Minds, or Steemit.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
    • My SubscribeStar is here.
    • My Bitcoin wallet addresses are at 36ngyoNso9kvvugEa4YjZA1qkbSRZXpN6k or 3JpY33ppR72VxdxaU5GaFogyMHoboMeSij
    • My Ethereum wallter address is at 0xff8baa64e79eede8e38117234cd1f1d8584946ab
Previews
Contents

Spawning Grounds (Nerubian) (Model)

Spawning Grounds (Nerubian) Button (Icon)

Shrine of Kil'jaeden (Model)

Boneyard (Zul'Drak) (Model)

Shrine of Kil'jaeden Button (Icon)

Boneyard (Zul'Drak) Button (Icon)

BoneYard (Optimized) (Model)

Reviews
Moderator
[img] [img] Misha [img] 2nd May 2013 Moderator's Review: fill that big pit with something, the hole is kinda too big cool :)
Moderator
13:37, 19th Jun 2013 enjoy: Corresponding resource approved.
  1. [​IMG] [​IMG] Misha [​IMG] 2nd May 2013
    Moderator's Review:

    fill that big pit with something, the hole is kinda too big
    cool :)


     
  2. Lordul Dracula

    Lordul Dracula

    Joined:
    Mar 30, 2013
    Messages:
    68
    Resources:
    3
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    Looking good 5/5
     
  3. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,768
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    1
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    Huh. This is actually pretty creative & interesting; like a giant pit to whatever that houses the Nerubians' biggest and baddest baddies.

    Although, the big curvy bones & the floating things make it a dead give-away for a Boneyard remake... Perhaps some simple model editing to differentiate it more? Lower floaties, or no bones; piles of dirt around the entrance, torches, sigils & carvings to "bring up the Old Gods"... Eh?
     
  4. Awesome building, keep up the good work there
     
  5. Simooy

    Simooy

    Joined:
    May 12, 2013
    Messages:
    87
    Resources:
    1
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    1
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    1
    good modeling
    :)
    but i have 1 question for you
    1.How how to edit models, textures, skins, add texture???
     
  6. 13:37, 19th Jun 2013
    enjoy: Corresponding resource approved.
     
  7. Kam

    Kam

    Joined:
    Aug 3, 2004
    Messages:
    2,623
    Resources:
    23
    Models:
    8
    Icons:
    2
    Maps:
    13
    Resources:
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    I like this model quite a bit.

    It seems though on death if the Stand Work animation is playing the green swirling effect stays static for roughly 15 seconds.
     
  8. The_Legion

    The_Legion

    Joined:
    Feb 13, 2013
    Messages:
    386
    Resources:
    0
    Resources:
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    @Ujimasa Hojo, just a suggestion for the revamped Shrine of Kil'jaeden; could you have the Kil'jaeden partially submerged instead rather than having it full bodied on the shrine? Like the scene from Burning Crusade? Just enlarge the upper Torso to compensate?

    And as for the Nerubian Burrow; maybe a Tentacle as well flinging itself around either as an attack animation or a work animation? To fit your revamped Nerubian Gold mine derivative.
     
    Last edited: Apr 2, 2019
  9. erdaz

    erdaz

    Joined:
    Apr 2, 2019
    Messages:
    2
    Resources:
    0
    Resources:
    0
    woaaa
     
  10. master Gul'dan

    master Gul'dan

    Joined:
    Dec 11, 2017
    Messages:
    220
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I think it's better to remove Kiljaeden in the demon version.