- Joined
- Jul 14, 2011
- Messages
- 3,213
Bomberman V1.1
Well, i'm working on this Wc3 Bomberman.
The map is pretty basic. You have to place bombs to destroy structures and kill your enemies. Be carefull, becase bombs can kill you and your allies too.
The map features a simple Scoreboard where every player/team kills/deads and score (Kills minus Deads) is shown. Also features some Worm (the Team 17 game) sounds, some pretty effects. There are also camera settings like -cam -zoom -angle -lock and -unlock.
I've done most of it, and I think it's very complete, but still laks of some stuff, I just can't think clearly about which features are still missing. I plan to add some skills, different bomb tipes, and some items to improve gameplay. Also some dummy quest to show game information (credits, commands, etc.).
The map is open for anyone to look at the code and make some coding suggestions aswell as gaming suggestions.
LoadingScreen
v1.1 BattleField
v1.1 Gameplay
v1.2 BattleField
v1.2 Gameplay
· Map Uploaded to Hive
Terrain
· Replaced Cliffs with Boundaries
General
· Fixed Multiboard Update
· Increased explotion distance from 256 to 512 wich greatly improves game fps
· Improved the bomb shaking
· Added Bribe's Item CleanUp System
· Increased Distance between start and revive positions
· Added Gold Reward for Killing (25 x Unit Level)
· Added Gold Penalty for Dying (10 x Unit level)
· Changed the Pathing of Path Blockers
Units
· Added Divine Shield to KBOOM-Berman
· Added Blink to KBOOM-Berman
· Added Hex to KBOOM-Berman
· Added WindWalk to KBOOM-Berman
Shop and Items
· Added Gem of TrueSight
· Added Boot Of Speed
Known Remaining Bugs
· Sometimes the bomb doesn't explode correctly, neither the floating text is removed, and the BombCount is never refreshed. I would be really gratefull if you could give me more information about when this happens.
· Remade the whole terrain. to smaller squares
· Changed default camera distance from 1650 to 7000 (still adjustable using -zoom ####)
· Centered camera on Playable Map Area
· Reduced players from 10 to 8
· Made it FFA (No alliances)
· Improved Coding Greatly (What takes more time and is less noticeable)
· Still havent implemented structures to destroy and items, it's just Mayhem for testing.
<< Edit >>
Something that bugs me about v1.1 is that the map and squares are way too big, and about v1.2 is that the map is too tiny. Anyway, let me know your suggestions about how to improve the map.
Well, i'm working on this Wc3 Bomberman.
The map is pretty basic. You have to place bombs to destroy structures and kill your enemies. Be carefull, becase bombs can kill you and your allies too.
The map features a simple Scoreboard where every player/team kills/deads and score (Kills minus Deads) is shown. Also features some Worm (the Team 17 game) sounds, some pretty effects. There are also camera settings like -cam -zoom -angle -lock and -unlock.
I've done most of it, and I think it's very complete, but still laks of some stuff, I just can't think clearly about which features are still missing. I plan to add some skills, different bomb tipes, and some items to improve gameplay. Also some dummy quest to show game information (credits, commands, etc.).
The map is open for anyone to look at the code and make some coding suggestions aswell as gaming suggestions.
LoadingScreen
v1.1 BattleField
v1.1 Gameplay
v1.2 BattleField
v1.2 Gameplay
· Map Uploaded to Hive
Terrain
· Replaced Cliffs with Boundaries
General
· Fixed Multiboard Update
· Increased explotion distance from 256 to 512 wich greatly improves game fps
· Improved the bomb shaking
· Added Bribe's Item CleanUp System
· Increased Distance between start and revive positions
· Added Gold Reward for Killing (25 x Unit Level)
· Added Gold Penalty for Dying (10 x Unit level)
· Changed the Pathing of Path Blockers
Units
· Added Divine Shield to KBOOM-Berman
· Added Blink to KBOOM-Berman
· Added Hex to KBOOM-Berman
· Added WindWalk to KBOOM-Berman
Shop and Items
· Added Gem of TrueSight
· Added Boot Of Speed
Known Remaining Bugs
· Sometimes the bomb doesn't explode correctly, neither the floating text is removed, and the BombCount is never refreshed. I would be really gratefull if you could give me more information about when this happens.
· Remade the whole terrain. to smaller squares
· Changed default camera distance from 1650 to 7000 (still adjustable using -zoom ####)
· Centered camera on Playable Map Area
· Reduced players from 10 to 8
· Made it FFA (No alliances)
· Improved Coding Greatly (What takes more time and is less noticeable)
· Still havent implemented structures to destroy and items, it's just Mayhem for testing.
<< Edit >>
Something that bugs me about v1.1 is that the map and squares are way too big, and about v1.2 is that the map is too tiny. Anyway, let me know your suggestions about how to improve the map.
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