- Joined
- Jun 22, 2007
- Messages
- 1,328
Let's talk about the Body and Mind monk ability.
In my opinion, it is one of the only bad abilities in the game at the moment. While it's effect sure is nice, the triggering condition is so random that any other spell choice would, in my opinion, be selected by every player if there was a choice. Even with the 12% talent it isn't good.
There are at least four options here:
1. Increase the chance of triggering. Simple, and may not really solve the problem, but instead make it more unbalanced.
2. Change the trigger mechanics to something else. For instance, like the divine fist (after a certain amount of attacks).
3. My personal favorite. Increase its chance to trigger exponentially with every hit. This would mean that after 5-6 or so attacks it would almost certainly trigger. The chance could be 50% increase for each attack: 8% 12% 18% 27% 40% 60% 90%
If this seems too high, it could of course be reduced a bit.
4. Make it an activate ability with a fairly long CD: All Heal and Soul Strike abilities are instantly cast within the next 5 seconds. (something like that)
In my opinion, it is one of the only bad abilities in the game at the moment. While it's effect sure is nice, the triggering condition is so random that any other spell choice would, in my opinion, be selected by every player if there was a choice. Even with the 12% talent it isn't good.
There are at least four options here:
1. Increase the chance of triggering. Simple, and may not really solve the problem, but instead make it more unbalanced.
2. Change the trigger mechanics to something else. For instance, like the divine fist (after a certain amount of attacks).
3. My personal favorite. Increase its chance to trigger exponentially with every hit. This would mean that after 5-6 or so attacks it would almost certainly trigger. The chance could be 50% increase for each attack: 8% 12% 18% 27% 40% 60% 90%
If this seems too high, it could of course be reduced a bit.
4. Make it an activate ability with a fairly long CD: All Heal and Soul Strike abilities are instantly cast within the next 5 seconds. (something like that)
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