- Joined
- Nov 30, 2007
- Messages
- 1,202
Can someone help me find what's wrong here (scroll down): Spell Based Menu System
The method showWindow takes in a pid which is increased by 1 to get the corresponding ability level to match the player. That tooltip is then changed to what is inside the button in the menu at that position.
Everything works fine for player red, but for player blue most buttons don't get any tooltip changes.
I've been beating my head against a wall over this for quite some time and am at a loss over whats going foul here.
The relevant parts of the code relates to showWindow() and maybe onInit.
So my question is what am I doing wrong or is this BlzSetAbilityExtendedTooltip native not working properly (doubt that).
The method showWindow takes in a pid which is increased by 1 to get the corresponding ability level to match the player. That tooltip is then changed to what is inside the button in the menu at that position.
Everything works fine for player red, but for player blue most buttons don't get any tooltip changes.
I've been beating my head against a wall over this for quite some time and am at a loss over whats going foul here.
The relevant parts of the code relates to showWindow() and maybe onInit.
So my question is what am I doing wrong or is this BlzSetAbilityExtendedTooltip native not working properly (doubt that).