- Joined
- Jul 23, 2012
- Messages
- 16
Ok, so im using ally menu to ally in my risk map, in the beginging of the game player 1 chooses wat game modes are going to be used. my dialogs works fine, so i know thats not the problem. the problem is even with
- Game - Set Lock alliance settings to Off
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Alliances
- Events
- Conditions
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Actions
- Dialog - Change the title of AlliancesD to Allies or FFA
- Dialog - Create a dialog button for AlliancesD labelled Alliances
- Set AlliesON = (Last created dialog Button)
- Dialog - Create a dialog button for AlliancesD labelled FFA
- Set AlliesOFF = (Last created dialog Button)
- Dialog - Show AlliancesD for Player 1 (Red)
- Custom script: call DestroyTrigger( GetTriggeringTrigger() )
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Alliances ON
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Events
- Dialog - A dialog button is clicked for AlliancesD
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Conditions
- (Clicked dialog button) Equal to AlliesON
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Actions
- Trigger - Run RemixRevoUnits <gen> (ignoring conditions)
- Set AlliesEnabled = True
- Game - Set Lock alliance settings to Off
- Game - Display to (All players) the text: Alliances will be a...
- Custom script: call DestroyTrigger( GetTriggeringTrigger() )
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Events