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Blp Problem?

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Level 1
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Jun 23, 2008
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6
Hey I'm new to Wc3 modeling, im more into WoW modeling but anyway, for some reason my blp texture never shows up?

I created a simple wall and texture to go with it and only the wall shows up (In Wc3 viewer, not in game)
P.S. Wall shows up untextured.

units\Human\Uther\Uther.blp

^=====Im using that path for my blp to replace

Let me explain in detail.
I am using autodoesk 3ds max 2009.
I created a wall and textured via UVW mapping.
I rendered the UVW (512 x 512)
I edited the UVW image with Photoshop Cs3.
I saved the image as .TGA
I converted the .TGA to .BLP with BLPConv.exe
I exported the wall model as wall.obj.
I converted wall.obj to wall.mdx with OBJ and 3DSToMDXConv.


Then I tested to see if it worked.
I ran Wc3 Viewer.
Opened my wall.mdx (Wall figure shows up with uther texture, the one I'm about to replace)
Then I went to CurrentFile > Remap Textures
Clicked units\Human\Uther\Uther.blp and changed it to MY texture (wall.blp)
Then the model disappears.

So then I tested it in Wc3 Editor.
Imported the wall.mdx
Imported wall.blp
Changed wall.blp to units\Human\Uther\Uther.blp
Executed Test
Model is not visible.

What did I do wrong? If any of you could explain what I'm doing wrong it would be greatly appreciated.


Attached are the files if needed to help resolve this problem.
 

Attachments

  • wall.mdx
    1.5 KB · Views: 78
  • Wall.BLP
    22.1 KB · Views: 97
  • Wall.tga
    256 KB · Views: 69
Level 7
Joined
Mar 26, 2009
Messages
345
Convert the wall.mdx to a .mdl using this. Then open it in notepad and find the Textures section. Replace the units\Human\Uther\Uther.blp with wall.blp.

Import everything in WE and then change the path of wall.blp by deleting the war3imported\ part..
 
Level 7
Joined
Mar 26, 2009
Messages
345
I'll check it tomorrow - this computer doesn't have WE right now.

I should interject, however, that I am no model making expert so...
 
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