Hey I'm new to Wc3 modeling, im more into WoW modeling but anyway, for some reason my blp texture never shows up?
I created a simple wall and texture to go with it and only the wall shows up (In Wc3 viewer, not in game)
P.S. Wall shows up untextured.
units\Human\Uther\Uther.blp
^=====Im using that path for my blp to replace
Let me explain in detail.
I am using autodoesk 3ds max 2009.
I created a wall and textured via UVW mapping.
I rendered the UVW (512 x 512)
I edited the UVW image with Photoshop Cs3.
I saved the image as .TGA
I converted the .TGA to .BLP with BLPConv.exe
I exported the wall model as wall.obj.
I converted wall.obj to wall.mdx with OBJ and 3DSToMDXConv.
Then I tested to see if it worked.
I ran Wc3 Viewer.
Opened my wall.mdx (Wall figure shows up with uther texture, the one I'm about to replace)
Then I went to CurrentFile > Remap Textures
Clicked units\Human\Uther\Uther.blp and changed it to MY texture (wall.blp)
Then the model disappears.
So then I tested it in Wc3 Editor.
Imported the wall.mdx
Imported wall.blp
Changed wall.blp to units\Human\Uther\Uther.blp
Executed Test
Model is not visible.
What did I do wrong? If any of you could explain what I'm doing wrong it would be greatly appreciated.
Attached are the files if needed to help resolve this problem.
I created a simple wall and texture to go with it and only the wall shows up (In Wc3 viewer, not in game)
P.S. Wall shows up untextured.
units\Human\Uther\Uther.blp
^=====Im using that path for my blp to replace
Let me explain in detail.
I am using autodoesk 3ds max 2009.
I created a wall and textured via UVW mapping.
I rendered the UVW (512 x 512)
I edited the UVW image with Photoshop Cs3.
I saved the image as .TGA
I converted the .TGA to .BLP with BLPConv.exe
I exported the wall model as wall.obj.
I converted wall.obj to wall.mdx with OBJ and 3DSToMDXConv.
Then I tested to see if it worked.
I ran Wc3 Viewer.
Opened my wall.mdx (Wall figure shows up with uther texture, the one I'm about to replace)
Then I went to CurrentFile > Remap Textures
Clicked units\Human\Uther\Uther.blp and changed it to MY texture (wall.blp)
Then the model disappears.
So then I tested it in Wc3 Editor.
Imported the wall.mdx
Imported wall.blp
Changed wall.blp to units\Human\Uther\Uther.blp
Executed Test
Model is not visible.
What did I do wrong? If any of you could explain what I'm doing wrong it would be greatly appreciated.
Attached are the files if needed to help resolve this problem.