Deleted member 177737
D
Deleted member 177737
Hey,
First of all I want to say that I do know how to import models but I'm still a bit of a nub at importing textures.
My problem is that I created 4 soviet poster models for a friend with CnP textures. I edited the .mdl file just like I would do for any other one of my models (I put the texture as soviet1.blp just like the textures name).
Then I went to make a test map to show him how to import them but when I put the model file as SovietPoster1.mdx in the import area and then I import the .blp image Soviet1.blp then I apply it to a doodad re-start the level. But for some reason the model is always a green checkered box even if the path is wc3imported\SovietPoster1.mdx (or however it looks).
Is their something I'm doing wrong?
(I converted the CnP'd images with Wc3 Viewer, the files went from 22-40kb to 0kb ~?)
First of all I want to say that I do know how to import models but I'm still a bit of a nub at importing textures.
My problem is that I created 4 soviet poster models for a friend with CnP textures. I edited the .mdl file just like I would do for any other one of my models (I put the texture as soviet1.blp just like the textures name).
Then I went to make a test map to show him how to import them but when I put the model file as SovietPoster1.mdx in the import area and then I import the .blp image Soviet1.blp then I apply it to a doodad re-start the level. But for some reason the model is always a green checkered box even if the path is wc3imported\SovietPoster1.mdx (or however it looks).
Is their something I'm doing wrong?
(I converted the CnP'd images with Wc3 Viewer, the files went from 22-40kb to 0kb ~?)