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Bloodelven Arcane Annihilator V2

Submitted by General Frank
This bundle is marked as approved. It works and satisfies the submission rules.
Magical contraption build for the purpose of siege and anti-air defence. Uses fire and arcane magic to lob projectiles at buildings and units. Can be deployed on the ground to an immobile turret-mode for improved range and damage.
Missile fitting the model is included as the portrait.

I came up with the idea for this model a very long time ago. In 2006 I played an altered melee map with bloodelf, who had an artillery piece with similar function to that, but used the ugly bloodelf wagon model. So I decided to make a 'good' looking replica of that model years later. In 2009 I made this model, but never released it. Here it is now.

This new version has new animations, effects and mesh. All made from scratch.


Credits
Give credits if you use it in your campaign/map, DON'T distribute to other sites and DON'T edit without my permission.

Have fun with the model.

And if you have questions about the model, feel free to contact me. [​IMG]


Keywords:
Bloodelf, bloodelven, wagon, artillery, cannon, crystal, red, eagle, falcon
Contents

Bloodelven Arcane Annihilator V2 (Model)

Reviews
Moderator
22:05, 8th Mar 2013 Kwaliti: And another one of your tanks added to the collection!
  1. 22:05, 8th Mar 2013
    Kwaliti: And another one of your tanks added to the collection!
     
  2. BlackRangerXIII

    BlackRangerXIII

    Joined:
    Dec 25, 2010
    Messages:
    952
    Hey Frankster
    Question: when you are releasing an icon for it?
    Other than that I love this weapon
     
  3. Voidwalker

    Voidwalker

    Joined:
    Jul 8, 2005
    Messages:
    160
    I honestly preferred the previous version's skin. It looked more detailed imo.
     
  4. infrenus

    infrenus

    Joined:
    May 6, 2007
    Messages:
    529
    I... dont know. the other version was more detailed, but this one feels more blood elvish with these less details on the texture. Also it isnt a gargatuan model, so the details kinda get missed on the middle of the battle as a bubble of red and yellow.

    Sometimes a bit of simplicity can make wonders. For me is a 5/5, as it is what it is, has good animations, and seens kinda flawless. Congratulations.
     
  5. PROXY

    PROXY

    Model Reviewer

    Joined:
    Dec 8, 2008
    Messages:
    3,144
    As I already told you on DeviantArt, the wheels texture is too blurry. Otherwise, nice.
     
  6. -Kobas-

    -Kobas-

    Joined:
    Jan 17, 2010
    Messages:
    5,940
    I usually don't care about models, but this one got my attention, looks really nice :)
     
  7. MoMoDeviluke

    MoMoDeviluke

    Joined:
    Jan 5, 2013
    Messages:
    30
    it's look like Future Tank X1:vw_wtf:
    good job btw
     
  8. DaggerBreath

    DaggerBreath

    Joined:
    Jan 4, 2013
    Messages:
    55
  9. Bboy Moose

    Bboy Moose

    Joined:
    Aug 17, 2012
    Messages:
    250
    Damn, i love this thing, neat ;d
     
  10. FreudTastic

    FreudTastic

    Joined:
    Feb 22, 2013
    Messages:
    17
    The older version was better, looked more neat and polished for me.
     
  11. Paultaker

    Paultaker

    Joined:
    Oct 9, 2011
    Messages:
    99
    O.O this is awesome 5/5
     
  12. Mgeterno11

    Mgeterno11

    Joined:
    Jan 12, 2011
    Messages:
    1,093
    Wow, amazingly done, especially the colors and the textures. Works perfectly in-game. 5/5 + rep
     
  13. General Frank

    General Frank

    Model Reviewer

    Joined:
    Nov 19, 2005
    Messages:
    3,461
    I updated the model with a proper Stand 2 Alternate animation and changed the ball's texture.
     
  14. Darklycan51

    Darklycan51

    Joined:
    Jan 12, 2011
    Messages:
    1,179
    What the fucking Hell this is AWESOME gj frankster always amazing me with your models :D!
     
  15. jedijoe84

    jedijoe84

    Joined:
    Feb 1, 2012
    Messages:
    4
    This is very cool. I've been looking for more workshop units. My only question is can I have permission to play with the textures just to make the red parts all team color (so it could be the same model for both blood or high elves) This request also applies to really all your models since you make heavy use of the blood elf hero skin and that's a texture my custom map has altered replacing all his red armor with an alpha channel. So really all I'd be changing is adding a TC material to additional geosets.
     
  16. Daffa the Mage

    Daffa the Mage

    Joined:
    Jan 30, 2013
    Messages:
    5,356
    Anyone has Icon for the model, or Frankster, did you own an icon for this model too? I want to use the model along with the real model icon.
     
  17. ArOn

    ArOn

    Joined:
    Apr 1, 2011
    Messages:
    76
    woooah Awesome Model bro :D
    you can make icon for it? i want use it like hero on my map

    and i want know if you can give me permission for delete some unnecesary animations for my and reduce the model size.
     
  18. leyrender

    leyrender

    Joined:
    May 25, 2013
    Messages:
    19
    As it has two "guns" wherever you set the projectile launch on world editor is always looks wrong as it will always come out of the same gun regardless of which animation is used. Is there a way around this?
     
  19. General Frank

    General Frank

    Model Reviewer

    Joined:
    Nov 19, 2005
    Messages:
    3,461
    Editor-wise you can make the model use only the slam animation for attacks.
    You just need to the needed animation names to 'Attack Slam'

    Or you can get a custom Projectile trigger script.