-Reworked some terrain areas. mostly to help the AI to avoid being blocked by their pathing or stuck in a loop.
-If Something that cost wood is destroy, you are now given that wood back. Not the gold though. (Totem, Fire Tower, Mortar Team, Camp lvl2, etc)
-The number of spawned zombies has been increased. Their health as been slightly reduced and their attack as well.
-Barricades costs more but their overall health pool has been increased as well.
-Improved the Fireball spells of the Fire Tower from 300 damage to 800.
-Typos were fixed in many descriptions.
-Line of sight blockers added in a few areas to stop towers to target Stone Guardians.
-All towers HP points was raised from 120 to 200 HP. To stop Catapults to destroy them in 1 hit.
-Fixed ''Repair'' spell acquisition range for Workers and Runner
-Zombies are made stronger in mid to late game.
-Overlords are now stronger from 1200 tp 1800 Hp.
-Added Riffle upgrade to the Towers, Hunters and Mortar Team
-Fixed the broken ''Arcane mastery'' return Goldmine bug.
-Fixed some Typos here and there. -Heroes are overall more durable.
-Heroes now have a point light attached to the, to make them easier to spot in the dark + light the way when exploring with them -Now buildings who needs wood to create will give you wood back if you refund them.
-Boss 2 3 and 4 are more powerfull now.
-Flyers has more HP but reduced attack damage. (giving you more time to react to them) -Edited the Boneyard Circle of power position to allow a more open base, easier to build
-A Vampiric seal was added in each corner where the creatures spawns. To prevent players to build barricades and towers next to the spawning point.
-Self Destruction spell was changed to a Refund System.
-Edited the MPQ of the map so the goldmine icons does not appear. making the Preview icons prettier.
-Reverted the Goldmine icon back to what it was originally. No more Minimap glitch.
-Refund ability is now renamed Refund insted of ''Channel''
-First Boss fight now is harder to kill. (from 20dps to 22, and 7000 hp to 8000hp)
-Soldiers and Hunters are slightly more expensive now and They both have a new visual.
-Tome of Int,str and agi were renamed and made far less expensive. From 1000g to 200g. (should make the heroes to be far stronger late game. may require further tweaking)
-Healing items were removed from the Market place. to make things harder and push players to build a Bonfire
-More crates are spawned at the start of the game. To allow quicker start for players and invite for a tad more exploration with heroes
-Minor tweaks to the terrain were done. Mostly added some doodads here and there. Changed the relief slightly in some regions, etc.
**-(NEW) New sets of Elites units were added. Each appears with their respective waves. They are stronger and come with auras that buffs the surrounding enemies.**
**-(NEW) New type of enemi was added. The Crimson Mantis, a range unit that appears with the ghouls. **