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Blood elf map

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Level 1
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May 9, 2013
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Hello.

I am new in experimenting with World Editor, I would like to build a map where I can have blood elf units
but I can't seem to get their edge right.

I want to make them unique from humans, I want their gathering style to be like night elves.

and I want to create more unique mechanics for the units ,

like a rogue unit which can use something energy with a combo point and combo spender mechanic.

also i am trying to make a warrior unit with the mechanic of gaining mana like rage and then spending it.


can I add two abilities to be automated at the same time ?

I was also thinking of giving my units specialisation like if i had a mage to be able to become frost, fire or arcane. paladin to be able to become prot/holy/retri etc for all the wow classes.


I thought of using the bearform mechanic for that any suggestions? did anyone ever made it happen ?

also i tried using this model but it didn't came out like the picture and i dont know why.

BloodElfAssassin_by67chrome.blp

Looking forward for your reply,

thank you in advance.
 
Level 9
Joined
Apr 23, 2011
Messages
527
Rogue unit - How would the unit gain "combo points", and how would you like them spent?

Warrior unit - Use Damage Engine to detect if that unit-type attacks or something, add 1 mana, check if that unit's mana >= your desired mana, set the mana to 0 if true then do what you wish with it.

Specialization - If you want your units to be upgradeable, I'd make the unit be able to train the upgradeable unit (with the appropriate costs), and once it is trained, replace/delete the former unit.

Skin - Did you change the import path of the skin to the one specified in the readme?
 
Level 12
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Mar 24, 2011
Messages
1,082
I would not use mana bar for rage-like things.
It could be affected by mana & regen items, abilities, auras, intelligence etc.

I'd rather say... have a system managing "rage" and display it with a effect attached to the unit.
Like different shades of red-green depending on how full it is.
More suitable colours for "rage" would be red-black or black-red or orange-red.
You could also use an effect with different animations to show progress.

regards
-Ned
 
Level 13
Joined
Oct 12, 2016
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For your hero ideas, I suggest you study the "Extreme Candy Wars" map made by Blizzard.
This sounds exactly like what you want. You'll find it under Scenarios.
(and yes, you can disable mana gaining abilities for specific units by using unit classification [ie: "Suicidal" or "Ancient"] to remove specific targets from those effects. You'll also have to manipulate intelligence for said heroes)

For skins, (that blood elf you're showing is a skin, not a model) these swap the textures used by an in-game unit for the object editor. You'll need to go to the object data, go to the unit it replaces, then copy its directory from the "Unit - Model" section.
Paste that directory into the imported file's path.

For importing unit models, there are specific instructions for that on each model link in Hive.
You'll find these instructions where it says: "How to Import this Model"
 
Level 1
Joined
May 9, 2013
Messages
6
Thank you so much for the replies,

for the rogue unit i'm debating how to do it, I was thinking something on the lines of critical strike gains a combo point and have the combo point spender on the auto cast ,

If I start building a smaller map just to test the mechanics and whatnot is there a way I could import all of those information into a bigger map ?

Also,

I saw a map called High Elves V2.5 and it has alot of things I would like to use but I don't know how to copy those. If I had those I would be one step ahead in what I want to do.

anyone knows the way ?
 
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