I liked blood and magic a lot.
I wondered once if I should make a map based on it.
Now I will be able to play BAM in warcraft(if it works with 1.27).
This map is 50 kinds of epic but I wonder why you did not specify that spells now have a cool-down.
At first I let them without cooldown but it was hard to balance this. In the original game, all actions are way slower so it's not really a problem. In warcraft, everything is faster, I had to make choices to keep a balanced game.

Like charm who last 30 second in the original game. This is soooo long haha. It lasts now only 5 seconds and it's enough.
I would also like to know if you kept the terrain bonuses.
I didn't set ground bonuses. I can do it but it implies not to allow some creatures in a certain type of ground and it's hard to do. However, it's a a feature not really necessary in my point. (and hard to understand for new players who don't even know the game, trust me haha)
Also how do I skip the starting video?
I didn't put a skip functionality, but I can look at it. I'm looking for making a vote at start to skip or not. But I don't know how to do and I have to learn on Hive. It's not my priority right now because there is a lot of new players and it only last 1 minute hehe. But it will be a new feature one day lol.
Also in regular blood and magic when I had a lot of obelisks and reached maximum mana I could store mana in obelisks by stopping to harvest then harvesting as I spent while it is no longer the case here.(maybe simulate that by raising mana cap depending on the obelisk count and lowering when you remove an obelisk?)
I've make an automatic harvesting you don't have in the original game, and I missed it when I played to, lol. It was hard to make a spell alike the original one.
Can you also add autoobelisk on idle?
I worked a lot to make an autoobelisk on idle and unfortunatly, I didn't achieve my goal. It's impossible to detect a standing unit in the standard worldeditor. So I used a trigger made by Bribe : "Is unit moving?". It detects the movement of a unit BUT, it didn't detect current attack order. (Even if I put the condition). So when a golem was attacking, he turned immediatly in an obelisk form...
Anyway, I'm so happy you enjoyed it !

It means a lot from a blood and magic player
