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blink

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Blink

Actions


Set u = (Triggering unit)


Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)



Loop - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






((Picked unit) is A structure) Equal to False






(Picked unit) Not equal to u






(Owner of (Picked unit)) Not equal to Neutral Passive






(Owner of (Picked unit)) Not equal to Neutral Hostile





Then - Actions






Unit Group - Add (Picked unit) to some_group






Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl






Special Effect - Destroy (Last created special effect)





Else - Actions


Wait 0.00 seconds


Unit Group - Pick every unit in some_group and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Position of u)




Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl




Special Effect - Destroy (Last created special effect)
You need to explain more clearly what you are after. Yes you can give blink to other units and yes other units that are not heroes can use blink.
You could give units a unit ability version of blink as soon as they enter the playable map area as an example.
Maybe you could use something like this trigger:
Events
unit starts the effect of an ability
Conditions
ability being cast is equal to blink
Actions
turn off this trigger
Pick every unit in (units selected by (owner of triggering unit)) and do
Order picked unit to night elf warden - blink target point of ability being cast
turn on this trigger
Will cause a delay between the first blink and the rest. You see the group "units selected by..." needs to be synchronized before use, which incurs a Round Trip Time delay.Pick every unit in (units selected by (owner of triggering unit)) and do
In WC3 I am not even sure it is possible.
ForGroup
Yes and how does that help you issue an order to all the units you currently have selected? In SC2 they have a concept of issue to group when setting up ability data but I am not sure WC3 has.
