- Joined
- Feb 2, 2006
- Messages
- 1,631
When using
to manually blight or reset blight on an area it changes the ground texture to a different one.
How can I prevent this?
Is this a bug with the gound texture? Do I have to store the ground texture with GetTerrainType() before?
JASS:
SetBlight takes player whichPlayer, real x, real y, real radius, boolean addBlight returns nothing
How can I prevent this?
Is this a bug with the gound texture? Do I have to store the ground texture with GetTerrainType() before?