By Losam:
BladeFury
Characteristics of this magic:
> MUI;
> Version 1.0;
> Take Sorcery;
> GUI/Trigger(s);
> Type of magic:
- Active (Targets: Units or Positions).
This function magic:
The Caster is immune to spells and revolves like a
made until the selected point.
During this process, he/she punishes her
opponents around and throwing them
far.
Trigger(s):
Well,i use 3 Triggers for this spell:
- BladeFury Setup (to configure all variables of spell);
- BladeFury Cast (If a unit cast this spell);
- BladeFury Loop;
Take into account that:
Caster = Unit that the Spell Trigger (BladeFury);
X = Value of Variable BF_Damage [Y];
Y = Array of Variable BF_Damage;
Z = 0.03 (Time - Every 0.03 seconds of game time)
Remarks:
> If the position in which it is moving
it is impossible to pass or collide
with a tree, the caster will not turn over and
become vulnerable;
> To Calculate Damage Every second
in which the Caster punishes his enemies:
- Damage Every 1 Second = X/Z.
Thanks;
First, GOD, JESUS CHRIST
AND THE HOLY SPIRIT OF GOD;
Blizzard (the Edit World);
Bribe (by Dynamic Index);
-BerZeKeR-(by the icon "BTNSlam.blp")
Losam (why I created this spell and if you
use it on your map, please and thank me
give me the credits);
And you! (by interacting with my work)
Contact:
In case of:
> Criticism (constructive);
> Doubt;
> Opnion;
> Tip.
Talk to me (Losam) through HiveWorkShop
sending a private message or visitor.
Your participation is important to me!
If you can vote for my spell and/or give reputation
to me (if you think I deserve it).
Thank you for your attention and patience.
To import this magic:
> Copy the folder "Spell";
> Copy all the custom objects of this map;
> Paste all the custom objects in your map.
> Paste the folder "Spell" on your map.
> Ready!