Would like to request some spells i know it is a lot and i would make them but i suck at making spells.
If you need more detail on what i want the a spell to do i will gladly explain.
Will give Rep for every spell.
max level 25 each spell has 6 levels stats fill the rest.
so i was thinking of a hero with a default spell which is a spell book.
with in the book are 3 abilities witch are:
(also if possible change weather he is range or melee)
Strength Form:Turns main attribute to strength and set spells he can learn to 3 tank spells and stats.
Spell One:name=Ancient Armour
passive that reduces all enemy's damage within 500 area of the hero by 5/10/13/18/23/25
and reduce damage to you by 5%
6 levels
Spell Two:name=Weaken Magic
passive reduce magic damage to hero by a % 5/7/9/12/15/18
6 levels
Spell Three:name=Absorb
passive when hero falls below 15% Hp he will absorb all damage to him for 10 sec then shoot all damage absorbed out in a 600 aoe that harms you your allies and your enemy but does not damage buildings.
1 level
Agility Form:Turns main attribute to agility and set spells he can learn to 3 offense spells and stats.
Spell One:name=Rock Smash
aoe spell makes the casting unit fly up in the air when in air he turns into a meteor to crash down dealing dmg in an aoe and stunning.
Damage in 350 aoe 125/150/175/200/225/250
stuns for 4 sec at all levels
{hero is invulnerable during spell}
levels 6
Spell Two:name=Deep Cleave
passive chance on hit to do a deep cleave damageing units by the hero for some damage and makeing them bleed for some damage after.
Chance % 5/8/10/13/15/18
Instant damage based on % of hero damage
25/35/45/55/65/75
Bleed damage done ever 1 sec for 5 sec
5/8/10/13/15/18
6 levels
Intelligence Form:Turns main attribute to int and set 2 damaging spells and 2 healing spells and stats.
Spell One:name=Elemental Blast
target ground ~Shoot a random elemental ball to deal line damage~
~~Every Element Ball has a 25% chance to be choose to shoot~~
1st Element Ball=Ice
deals some dmg and slows units {level based on level of Elemental Blast}
dmg 50/75/100/125/150/150
slow % 5/8/10/13/16/18
2nd Element Ball=Fire
deals dmg and then does dmg over time {level based on level of Elemental Blast}
Instant dmg 75/100/125/150/175/200
dmg over time 5/7/10/12/15/17 (deals ever 2 sec for 20 sec)
3rd Element Ball=Earth
deals dmg and stuns {level based on level of Elemental Blast}
dmg 100/135/165/200/235/265
stun time 3/3/4/5/5/6
4th Element Ball=Wind
deals low dmg silences and knocks back
dmg 25/45/65/85/105/125
silence time 3/4/5/6/7/8
knock back for all levels 300
levels 6
idk what abilities they wil be but that is what i think will be the hardest part to do and if it can't be done then just say so.
If you need more detail on what i want the a spell to do i will gladly explain.
Will give Rep for every spell.
Name-Ambush
Description-What i hope for it to do is make the targeted unit unable to move while 6 images of the hero circle around the targeted unit then they all shoot at the targeted unit.
Total Damage done- 50/75/100/125/150/175
Spell Type-Target Unit
Levels-6
Description-What i hope for it to do is make the targeted unit unable to move while 6 images of the hero circle around the targeted unit then they all shoot at the targeted unit.
Total Damage done- 50/75/100/125/150/175
Spell Type-Target Unit
Levels-6
Name Bite
Done
Done
Name Rush
Description-Charge toward selected target.
Range- 300/350/400/450/475/500
Spell Type-Target unit
levels-6
Description-Charge toward selected target.
Range- 300/350/400/450/475/500
Spell Type-Target unit
levels-6
Name Night Hunter
Description-When the moon is out increase Hp and attack speed of the hero.
+Health- 100/200/300/400/450/500
+attack speed- 5%/10%/15%/20%/25%/30%
Spell Type-Passive
levels-6
Description-When the moon is out increase Hp and attack speed of the hero.
+Health- 100/200/300/400/450/500
+attack speed- 5%/10%/15%/20%/25%/30%
Spell Type-Passive
levels-6
Name Plague
Description-on death there is a chance to turn units around you into zombies
Chance- 30% for each unit in a 450 aoe
Spell Type-Passive
levels-1
Description-on death there is a chance to turn units around you into zombies
Chance- 30% for each unit in a 450 aoe
Spell Type-Passive
levels-1
Name Rage
Description-Increase the attack speed of you and your bear.
(there will be a spell to summon a bear that this spell with increase the attack speed of)
% increase- 5%/10%/15%/20%/25%/30%
Spell Type-Instant (No Target)
levels-6
Description-Increase the attack speed of you and your bear.
(there will be a spell to summon a bear that this spell with increase the attack speed of)
% increase- 5%/10%/15%/20%/25%/30%
Spell Type-Instant (No Target)
levels-6
Name Renew
done
done
Name Freeze Frame
Done
Done
Name Smoke Bomb
Done
Done
Name Combo Strike
Done
Done
Name Trap
Complete
Complete
Name Substitute
Description-Change places with a specific unit then you fall below % of hp and gain half of it's hp
(this goes with another spell were you create a clone or image of your hero every few sec)
Hp%- 10/12/14/16/18/20
Spell Type-passive
levels-6
Description-Change places with a specific unit then you fall below % of hp and gain half of it's hp
(this goes with another spell were you create a clone or image of your hero every few sec)
Hp%- 10/12/14/16/18/20
Spell Type-passive
levels-6
Name Clonologist
Description-Like what the spell Divided We Stand on geomancer in dota but they share all items but the copies can't drop there items
number created- 3
Spell Type-Passive
levels-1
Description-Like what the spell Divided We Stand on geomancer in dota but they share all items but the copies can't drop there items
number created- 3
Spell Type-Passive
levels-1
Name Vortex
Description-Pulls enemy units in an area to together to hold and deal dmg
Duration- 3/4/5/6/7/8
dmg per sec-25
Spell Type-aoe
levels-6
Description-Pulls enemy units in an area to together to hold and deal dmg
Duration- 3/4/5/6/7/8
dmg per sec-25
Spell Type-aoe
levels-6
Name Chain Bomb
Done
Done
max level 25 each spell has 6 levels stats fill the rest.
so i was thinking of a hero with a default spell which is a spell book.
with in the book are 3 abilities witch are:
(also if possible change weather he is range or melee)
Strength Form:Turns main attribute to strength and set spells he can learn to 3 tank spells and stats.
Spell One:name=Ancient Armour
passive that reduces all enemy's damage within 500 area of the hero by 5/10/13/18/23/25
and reduce damage to you by 5%
6 levels
Spell Two:name=Weaken Magic
passive reduce magic damage to hero by a % 5/7/9/12/15/18
6 levels
Spell Three:name=Absorb
passive when hero falls below 15% Hp he will absorb all damage to him for 10 sec then shoot all damage absorbed out in a 600 aoe that harms you your allies and your enemy but does not damage buildings.
1 level
Agility Form:Turns main attribute to agility and set spells he can learn to 3 offense spells and stats.
Spell One:name=Rock Smash
aoe spell makes the casting unit fly up in the air when in air he turns into a meteor to crash down dealing dmg in an aoe and stunning.
Damage in 350 aoe 125/150/175/200/225/250
stuns for 4 sec at all levels
{hero is invulnerable during spell}
levels 6
Spell Two:name=Deep Cleave
passive chance on hit to do a deep cleave damageing units by the hero for some damage and makeing them bleed for some damage after.
Chance % 5/8/10/13/15/18
Instant damage based on % of hero damage
25/35/45/55/65/75
Bleed damage done ever 1 sec for 5 sec
5/8/10/13/15/18
6 levels
Intelligence Form:Turns main attribute to int and set 2 damaging spells and 2 healing spells and stats.
Spell One:name=Elemental Blast
target ground ~Shoot a random elemental ball to deal line damage~
~~Every Element Ball has a 25% chance to be choose to shoot~~
1st Element Ball=Ice
deals some dmg and slows units {level based on level of Elemental Blast}
dmg 50/75/100/125/150/150
slow % 5/8/10/13/16/18
2nd Element Ball=Fire
deals dmg and then does dmg over time {level based on level of Elemental Blast}
Instant dmg 75/100/125/150/175/200
dmg over time 5/7/10/12/15/17 (deals ever 2 sec for 20 sec)
3rd Element Ball=Earth
deals dmg and stuns {level based on level of Elemental Blast}
dmg 100/135/165/200/235/265
stun time 3/3/4/5/5/6
4th Element Ball=Wind
deals low dmg silences and knocks back
dmg 25/45/65/85/105/125
silence time 3/4/5/6/7/8
knock back for all levels 300
levels 6
idk what abilities they wil be but that is what i think will be the hardest part to do and if it can't be done then just say so.
Last edited: