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[Strategy / Risk] BETA Testers Needed! Lord of the Rings Battle for Middle Earth v1.0

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Gumberbunbder (Maxley) Presents

Lord of the Rings Battle for Middle Earth
Created by Gumberbunbder (Maxley)

Map Info:

-I created a Lotr Builder a few months back and uploaded it the Hive, but after a while I realized it wasn't the map I was trying to make and that I could do a lot better. What I have made here has taken the skeleton of my old game and entirely fleshed it out with a new terrain that no longer utilizes blizzard cliffs, a region capture system, a new system for obtaining lumber, a new unit counter system which is more advanced than my previous rock paper scissors version, and an overall game play that eliminates bunkering and forces expansion and conflict.

-Lord of the Rings Battle for Middle Earth is a game where you choose a base and a race and then expand your empire by capturing regions (Outposts). You must be clever to defeat your enemy by using a wide variety of weaponry, units, and abilities throughout a strategic terrain layout.

Features:

A.) Unique Bases: Each base comes with a passive ability that can effect the way you play the game.


1.) Minas Morgul: +25% movement and attack speed to siege weapons.

2.) Minas Tirith: +5 armor to all friendly buildings.

3.) Belfalas: Friendly units near or within Belfalas regenerate 5 hit points per second.

4.) Umbar: +20% attack damage to all friendly elite units.


B.) Outpost System: Outposts serve several crucial purposes.


1.) Build Plots: Each outpost comes with at least 2 build plots allowing you to create more structures.

2.) Food Limit: Outposts increase your food limit by 15 points.

3.) Forward Base: Outposts allow you to create barrack and siege works closer to your enemy.


C.) Build Plot System: All structures are built on Build Plots which affects the gameplay in several ways.


1.) Eliminates Bunkering: Players cannot bunker in bases because they can only build a certain amount of structures within their base. Bases have between 6 and 8 Build Plots.

2.) Strategic Placement: Having a limit to how many structures you can make forces you to consider where you are building your farms and where you are building your barracks. If you are not using a structure you can self destruct it to make room for a different one.

3.) Encourages Raiding: Players will know where Outposts are and they will send unit to try take them from you one multiple fronts.


C.) Resources/Income: Gold and War Supplies (Lumber) are the two main resources.


1.) Gold: Obtained through building income structures (Farms, Slaughterhouses, Mine-shafts, War Tents). Each building produces 15 gold every 5 seconds. They will not produce gold until they are finished constructing.

2.) War Resources: Required to make advanced units such as Ents, ships, and powerful siege weapons as well as research upgrades and purchase items. War resources are obtained through training Trade Caravans.

3.) Trade Caravans: Are trained at outposts and produce War Supplies by patrolling between the Outpost and a nearby Trading Post.

4.) Upkeep: The more food you take up the higher your upkeep, causing your income structures to produce less gold.


C.) Elite Units: Are costly and limited, but can be vital in winning a battle.


1.) Ent of Fangorn (Elves): Everytime the Ent is attacked it gains increased movement and attack speed. After taking 100 hits, the Ent becomes fully enraged.

2.) Sindarin Ranger (Elves): A long ranged archer that becomes invisible when next to trees. Remains invisible while attacking.

3.) Mamukil (Haradrim): At full mana, the Mamukil can Rampage to a target location, killing all non-hero, non-elite units in its path (including your own units).

4.) Berserker (Isengard): Has Bladestorm and gains increased attack damage when killing enemy units.

5.) Swan Knight (Gondor): Uses the ability Glorious Charge to trample through nearby enemy units, dealing damage and knocking them back. Killing enemy units increases the Swan Knights armor.

6.) War Troll (Mordor): Can pick up a nearby friendly unit and either throw it at location, dealing damage and stunning units in an area, or eat it, restoring a percentage of the Troll's health. Has taunt and gains armor when killing enemy units.

7.) Grond (Mordor): The most powerful siege weapon in the game, destroys gates rapidly and has very high hit points and defense.

8.) Shield Breaker (Dwarves): When standing near other Shield Breakers, the Shield Breaker gains a resistance to Archer type damage. Can capture enemy towers. Has a secondary siege attack, making it an excellent unit for breaking through enemy defenses.

Each race has a unique Elite Siege Unit with a special form of attack.

Screenshots:


Image Description:
Minas Tirith: 8 Build Plots / 21 Tower Plots / Exposed on most sides / Structures receive +5 armor


232885-albums8529-picture103258.png


Image Description:
Minas Morgul: 6 Build Plots / 13 Tower Plots / Surrounded by moutains / Special Outpost directly behind Minas Morgul / Siege weapons move and attack 25% faster

232885-albums8529-picture103259.png


Image Description:
Belfalas: 7 Build Plots / 15 Tower Plots / Starts with a Shipyard / Exposed to naval attack / Units within or near Belfalas receive 5 points per second faster hit point regeneration

232885-albums8529-picture103261.png


Image Description:
Umbar: 7 Build Plots / 15 Tower Plots / Starts with a Shipyard / Exposed to naval attack / Protected by desert hills / Elite units receive +15% attack damage

232885-albums8529-picture103257.png



Image Description:
The Desert of Umbar raises continual sand storms

232885-albums8529-picture103260.png


Image Description:
Past Minas Morgul runs a river made vile with the filth from the evil fortress

232885-albums8529-picture103264.png


Image Description:
This port near Belfalas can be captured to produce ships

232885-albums8529-picture103265.png



Image Description:
This Outpost was captured by bringing its hit points down to 2000, Enemy structures were immediately removed

232885-albums8529-picture103275.png


Image Description:
These Caravans were trained at an Outpost. When trained they automatically patrol to the nearest Trade Post and produce lumber when they return

232885-albums8529-picture103274.png


Image Description:
Crossing through the river slows units movement and attack speed significantly

232885-albums8529-picture103269.png


Image Description:
Elves and Uruk-Hai battle for control over this Outpost

232885-albums8529-picture103278.png


Image Description:
Barrage Ships shoot multiple flaming arrows at land units

232885-albums8529-picture103271.png


Change Log:


First Posted to the Hive


Credits:

Special Thanks:
  • RandomKilla
  • Hayate
  • All the Beta Testers

Models:
  • AndrewOverload519
  • Callahan
  • Chaplain
  • Debode
  • Edge45
  • EM
  • Ergius
  • Eubz
  • Fingolfin
  • Freddyk
  • General Frank
  • Grey Archon
  • Hayate
  • HerrDave
  • Hexus
  • Himperion
  • Jet Fang Inferno
  • Kitabatake
  • Marcelo Hossomi
  • Mechanical Man
  • Mephestrial
  • Mike
  • Mythic
  • Olofmoleman
  • Proxy
  • R.A.N.G.I.T.
  • Red Baron
  • Sellenisko
  • sPY
  • Tranquil
  • UgoUgo
  • UncleFester
  • Will the Almighty
Icons:
  • Amaruak
  • AndrewOverload519
  • Archangel_Tidusx
  • BananaHunt
  • Coinblin
  • CRAZYRUSSIAN
  • Dalharukn
  • DarkFang
  • Golden-Drake
  • Hayate
  • Hemske
  • InfinityNexus
  • I3lackDeath
  • JollyD
  • Kelthuzad
  • Lelling
  • Marcos DAB
  • Muoteck
  • Mr. Goblin
  • NFWAR
  • Norinrad
  • Olofmoleman
  • Paladon
  • Palaslayer
  • Pyramidhe@d
  • R.A.N.G.I.T.
  • Sin'dorei300
  • Takakenji
  • The Panda
  • Uncle Fester
  • Fankster
Tutorials/Systems:
  • Paladon's Jump System

Author's notes:

I need players to Beta test my map and help me balance the different units! PM me if you would like to help me test my map!

[Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
 

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