- Joined
- Jun 9, 2010
- Messages
- 31
Right now, I have two imported songs playing into my map. To keep those two songs playing, I use a simple trigger that immediately stops the music at map initialization (not in this trigger, it's in the actual map initialization trigger that you start with in every WC3 map), and...well, you'll see from the picture below.
What I'm asking you guys about, is, Is there a better way to code this, or use the World editor to play just those two songs continually for the entire game, that won't make it lag? I feel like there's a better way to do this, but I'm not entirely sure.
Thanks in advance for any help,
~Brent
-
MusicIntro
-
Events
- Map initialization
- Conditions
-
Actions
- Sound - Play Cod4SadSong <gen>
- Wait (Length of (Last played music)) seconds
- Sound - Play Halo_2_Ost_Volume_2___Unforgotten____Fullsongs_net_u <gen>
- Wait (Length of (Last played music)) seconds
- Trigger - Run (This trigger) (checking conditions)
-
Events
What I'm asking you guys about, is, Is there a better way to code this, or use the World editor to play just those two songs continually for the entire game, that won't make it lag? I feel like there's a better way to do this, but I'm not entirely sure.
Thanks in advance for any help,
~Brent