- Joined
- Jun 9, 2008
- Messages
- 309
Many games allow you to pick up little notes along the way with stories and hints.
How would you go about implementing that in a custom campaign?
So far I went with a search quest and had the texts go to your Log as game messages.
It works alright, but of course it's clunky, for it seems you need to have the game message show up on your screen at least 0.1 seconds, and that looks weird, especially with larger texts.
So how would you go about it?
How would you go about implementing that in a custom campaign?
So far I went with a search quest and had the texts go to your Log as game messages.
It works alright, but of course it's clunky, for it seems you need to have the game message show up on your screen at least 0.1 seconds, and that looks weird, especially with larger texts.
So how would you go about it?