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[General] Text in WE

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Jul 23, 2018
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Hello there, I'm here because I want to do a few things about the texts in WE and how they appear in-game
Solved/Unsolved/Cannot be solved
1) Does anyone know how to make texts appear bold and italic in-game? What's the thing for that?
2) How to change fonts for the texts?
3) Ever since I saw "Game - Set Ability Tooltip", I was thinking about color-shifting text, and I realized it would take a lot of actions to do so, is there a shorter ways to do this? If so, how?
 
OK, good to know


I do not know jass so I guess I cannot work on something like that
I misread your initial post.
What texts do you want to change fonts for?

You just need to replace the internal font file via the import manager.


In tooltips you can use color codes to change the color of texts:
The format is:
|cAARRGGBBText|r
With RRGGBB being the double digit hexadecimals (00-ff) for the red, green and blue color and AA being the double digit hexadecimals for transparency.

Example:
|cffffffffYourTextHere|r would be white.
|cffff0000YourTextHere|r would be red.
|cff00ff00YourTextHere|r would be green.
|cff0000ffYourTextHere|r would be blue.
 
Last edited:
Level 6
Joined
Jul 23, 2018
Messages
243
I misread your initial post.
What texts do you want to change fonts for?

You just need to replace the internal font file via the import manager.


In tooltips you can use color codes to change the color of texts:
The format is:
|cAARRGGBBText|r
With RRGGBB being the double digit hexadecimals (00-ff) for the red, green and blue color and AA being the double digit hexadecimals for transparency.

Example:
|cffffffffYourTextHere|r would be white.
|cffff0000YourTextHere|r would be red.
|cff00ff00YourTextHere|r would be green.
|cff0000ffYourTextHere|r would be blue.
The texts I want to change are in Ability Tooltip and other stuffs like, with display messages also. And it has to be multiple fonts at a time. I already know about color codes but thanks anyway. The only problem with it is that it is limited in Ability Tooltip. I posted something about this in this thread
 
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