There are some spots that I don't want units to spawn because they are large unpathable areas. I couldn't find a way to check, so I have another trigger that later removes all units it finds in those areas (loops over a bunch of regions).
Is there a quick way I can check if those units are allowed to spawn there or not? It would be better if I could find a new spot for them to spawn or just skip spawning them.
Is there a similar method to check if there are any units at a point? I could use a units in range thing and check if FirstOfGroup is not null, but I am wondering if there is a quicker / easier way.
Is there a quick way I can check if those units are allowed to spawn there or not? It would be better if I could find a new spot for them to spawn or just skip spawning them.
Is there a similar method to check if there are any units at a point? I could use a units in range thing and check if FirstOfGroup is not null, but I am wondering if there is a quicker / easier way.