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Berserker

Discussion in 'The Oakwood Forest' started by Sephalo, Jun 18, 2009.

  1. Sephalo

    Sephalo

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    Berserker

    Introduction:
    Orcs are always itching for a fight, and at the best of times their insatiable bloodlust is barely restrained long enough to form some sort of rudimentary plan of attack. Berserkers don't even have that minimal self-restraint. Ornery and savage, their one-track mind is dead seat on getting stuck in and crushing skulls! Killing is what they live for, killing is what they are best at, and this one-track focus makes them ferocious fighters. As such, a Berserker who lives long enough quickly turns out to be the most elite fighter of the Bloodbane, wreaking havoc throughout enemy lines purely for the sake of satisfying their own self-indulgent bloodlust.

    Berserkers are driven purely by their unending and inexplicable thirst for battle, which compels them to throw themselves headlong into battle against any challenges who stand before them... or against anyone vaguely nearby... or against anyone trying to running away...or occasionally against rocks and trees if no one is nearby. Their endless love of battle drives Berserkers into a nearly euphoric state, especially when they come across an enemy who presents a real challenge and their battle rage becomes stronger and stronger with each vicious strike. Most Berserkers will even heedlessly push themselves off-balance, not caring about how vulnerable they become as long as they get a good kill out of it. Those Berserkers will find their selves uncontrollable and will fight until their enemy breaths his last breath.

    [​IMG]

    Rage:
    Berserkers use their Rage to unleash devastating blows on their enemies or commanding shouts for their allies. Their Rage increases everytime they are damaged or deal damage. This Rage passively increases their damage output a lot. Above 66% rage a Berserker is marked as 'Berserked' which increases the damage done by Bloodstrike, Bloodflurry, Onslaught, Intercepting Slash and Exile by 30% and adds the 'Berserk Effect' to some abilities. If the Berserker reaches 100% rage he will become furious and turn uncontrollable for 10 seconds. During this time his rage will decrease until it reaches 0% again while the Berserker will lose his defensive capabilities and takes more damage from physical attacks. After the 10 seconds the Berserker will start with 0% rage again and will be able to join the battlefield again under the player's control.

    Because of the Rage Berserkers use, they will have to think about their moves. They can build up alot of rage to deal high amounts of damage, or get rid of the rage as much as they can so they won't risk becomming furious. Various talents will help a Berserker player to chose between their moves.

    Playing as a Berserker:
    The Berserker is an offensive juggernaut that rains increasingly punishing blows down upon their enemies as their rage consumes them more and more. However, while the Berserker is single-minded, they're also clever in their brutality, and they have found that they can channel their battle rage into massive, exhausting attacks, briefly sacrificing their enraged power in an attempt to fell the enemy with a single powerful blow. For those who choose the life of a Berserker, the limited control of when to embrace their rage and when to exhaust it will be a constant back-and-forth as their battles rage on.

    Playing against a Berserker:
    While Berserkers may appear to be completely vulnerable at first glance, do not be fooled, for they're under the protection of various defensive abilities, and as such can be very resistant to damage. Always remember that the Berserker's battle frenzy, while granting incredible might to the Orcs, also makes them increasingly more vulnerable whenever it hits 100%, so striking at a Berserker who's already in the heat of battle allows you to take advantage of their weakness while still keeping your own safety. Of course, that's cold comfort to the poor fool who's trying to break through a Berserker’s defense while being chopped to pieces.

    Preview:
    <Comming Soon>

    Abilities:

    Bloodflurry
    [​IMG]
    Cooldown: 8.00 seconds
    Cast: instant
    Range: Melee Range
    Cost: 20 Energy and 25 Rage
    Description: The Berserker hits the target 4 times in a row; dealing Agi*0.4 + Str*0.3 physical damage with each attack. If the Berserker is berserked this ability will have a 25% chance to stun the target per swing. The stun(s) last for 1 second.


    Intercepting Charge
    [​IMG]
    Cooldown: 12.00 seconds
    Cast: instant
    Range: 700 Range
    Cost: 35 Energy and 15 Rage
    Description: Charges the target; dealing Agil*1.0 + Str*1.0 physical damage and interrupts spellcasting. If the target is outside 200 range it will get stunned for 2 seconds and take Agi*0.5 + Str*0.5 bonus damage.


    Disarm
    [​IMG]
    Cooldown: 30.00 seconds
    Cast: instant
    Range: Melee Range
    Cost: 25 Energy
    Description: Disarms the target; reducing it's attack speed by 50% and critical strike chance by 100% for 5 seconds.

    The abilities above are just a part of the hero's abilities and might change as well.
     
    Last edited: Apr 17, 2010
  2. RaiN.

    RaiN.

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    Damn I really love his special system. It's not the old and common "skills cost rage" and nothing more special about it. This one makes you pay attention to your play so you don't fuck up which is really nice.
     
  3. MogulKahn

    MogulKahn

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    Hes really cool, but this models is half orc- half ogre, not an orc !Change model or change description !
     
  4. Sephalo

    Sephalo

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    Might use a skin or something but hell no we won't change the model. Rexxar is too awesome for that!!!
    But a skin is something that should be done.. However I can't find anybody that feels like skinning him. All good skinners feel too good to skin such a populair model. It feels too uncreative for them.;)
     
  5. MogulKahn

    MogulKahn

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  6. Sephalo

    Sephalo

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    That's a very bad skin. Deffo won't use that one.