Berserker Item

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A unit has an item that with each 5% missing health, the unit gain 5 damage bonus max 95. Is there a possible trigger that increases and decreases that damage in function by the owners of the item, and the bonus lost if the item got out of the inventory?
 
A unit has an item that with each 5% missing health, the unit gain 5 damage bonus max 95. Is there a possible trigger that increases and decreases that damage in function by the owners of the item, and the bonus lost if the item got out of the inventory?

There is the way. Create a spell based on Claws of Attack that has 20 levels. Set 1 lvl = 0 damage, 2 lvl = 5 .....

Concider all ways of getting and loosing this item and when hero gets it - add this ability to him. When he loses it - remove it.

Every 0.03 seconds (e.g.) check his percantage life and sel level of ability equal to his currend amount of missing health...

:grin:
 
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