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Bear form with 3 forms

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Hi,

Title says it all really

I want to create a bear form type ability can cycle between 3 unit types, it doesn't need to have the options to cycle backwards or anything. Just go 1, 2, 3, 1, 2, 3, etc

So far I have tried having 3 seperate abilties for each unit, unit 1 having 1-2, unit 2 having 2-3, and so on. This DID NOT work!

I have also tried have 1 abilty with multiple levels, and a trigger to change the level when the spell is cast (checking the unit type). This also did not work!!!

Anyone got any ideas that don't involve replacing the unit by trigger?
 

Uncle

Warcraft Moderator
Level 73
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What didn't work about 3 separate abilities?

And correct me if I'm wrong but it sounds like you want it to work like this:

Ability 1 Normal Form = Base Hero
Ability 1 Morph Form = Wolf

Ability 2 Normal Form = Wolf
Ability 2 Morph Form = Bear

Ability 3 Normal Form = Bear
Ability 3 Morph Form = Kodo

Ability 4 Normal Form = Kodo
Ability 4 Morph Form = Base Hero

So you always have 1 ability and this ability changes as you cycle through each unit-type.
 
Level 14
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749
The original ability would stay on the alternate type, so you would end up with 2 merge abilities. You could then use the 2nd ability as well as the return to the original form

Both methods seemed to have the same result really
 
I once made a morph hero with 4 morphs. Make sure that each morph ability is based on a different base ability.

Could clone them
BearForm
RoboGobo
Stoneform
Metamorph

When you use the same base ability (same order) multiple times for one unit, then ordering one of them becomes wierd.
 
Level 14
Joined
Oct 16, 2010
Messages
749
I once made a morph hero with 4 morphs. Make sure that each morph ability is based on a different base ability.

Could clone them
BearForm
RoboGobo
Stoneform
Metamorph

When you use the same base ability (same order) multiple times for one unit, then ordering one of them becomes wierd.

That's probably what the issue was, all the abilities where based on the same ability


Be aware Chaos morphing with buffs that affect your stats active can cause some unexpected behavior with the resulting unit(s). I would avoid Chaos at all turns if possible.

As it is only to be used in the planning stage hopefully should be OK as is using Chaos, will be keeping an eye out for dodgy behaviour!
 
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Friend, No triggers and No scripts. Only with OE, there is a technique of combinations of various skills (usually from common units) that work perfectly.
You can have 8 (eight) different models for the same unit or even more. The only problem is that your command card will end up getting a little overloaded. If you use it for a Hero, it will be interesting to use a Book and hide all passive ones (position buttons "X" to 0 and "Y" to -11 with SHIFT).
I suggest not using the Metamorphosis skill, if you are going to use other different skills in combination with this one, because depending on the way you manipulate this combination, you can CRASH. I don't understand this fetish that the community has for Metamorphosis, there are several simple units with basics abilities that do what you need and don't have all the complications caused by this one from Demon Hunter.
Use BEAR FORM, TINKER-ROBO GOBLIN or STONE FORM (gargoyles), they are some of the simplest and don't cause so many conflicts. They can even be used concurrently as different morph paths within the same unit.
Copy (duplicate) new abilities from themselves and play around with creating these new ones as alternate options for differents units when they are in their morphed forms, (within themselves). By demorphing each one whenever you want, you can easily go back to the original unit.

Ps. I haven't tested it yet, but you can even create for your original unit a "Call To Arms" with Passive use (with the button on the command card hidden), with the transformation of the model being activated only by TownHall, thus creating another alternative way to a new model. When it is close to the Main base and in its original form of unit (which should not cause Bugs).
 
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Level 14
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I couldn't use the skins options because the 3 types have different stats/abilities. Also impale is in the map so that would also cause problems!!

Haven't been able to properly test my method in a proper match but from my testing it seemed to work fine
 

Uncle

Warcraft Moderator
Level 73
Joined
Aug 10, 2018
Messages
7,866
I couldn't use the skins options because the 3 types have different stats/abilities. Also impale is in the map so that would also cause problems!!

Haven't been able to properly test my method in a proper match but from my testing it seemed to work fine
It is possible since stats/abilities are all customizable via triggers, same goes for creating your own version of Impale, but at that point it becomes a lot of work.

I personally steer clear of any transforming/replacing mechanics since they're bound to break something but if your map is simple enough then it should be fine.
 
Level 14
Joined
Oct 16, 2010
Messages
749
It is possible since stats/abilities are all customizable via triggers, same goes for creating your own version of Impale, but at that point it becomes a lot of work.

I personally steer clear of any transforming/replacing mechanics since they're bound to break something but if your map is simple enough then it should be fine.
I did initially plan to use upgrades but this wouldn't work due to costs and things. It'll only be used in the planning stage and the units are duplicated for the actual rounds so hopefully any dodgyness should have been avoided
 
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