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Battlefield of Destruction

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defskull and xGlikE presents...
BATTLEFIELD OF DESTRUCTION


Project Leader / Triggerer / Spell-maker - defskull , xGlikE
Terrainer / Doodads - EternalWow2010
Beta Tester - mattplaz , Wraithling

Battlefield of Destruction [BoD] is a hero-arena type game. Each unit can pick ONLY one hero/tank at a time (doesn't matter, hero = tank in this game). This map is based on modern warfare where the use of technology is outrage and deadly to the surrounding. This game best to play for 3v3 lineups. We're planning on to implement a save/load functions in the future.


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WARNING: CONTENT IN THE PICTURE DOES NOT REAL AS IT SEEMS, LoL, it says +HP but his HP stays the same, exact 650. This is because we do not create the trigger yet, patience ;D

*Real-experience shooting system (able evade the trajectory of the cannon)*
*Customizable tanks*
*Custom spell-made*
*Supports for up to 6 players (3v3 game)*
*Has a safe-zone and battle-zone*
*Map has been terrained according to desert for real-experience tank battles*
*Has an auto level-up system which will be applied to all units to make the game more stabilize*
*8 playable units*
*Do you think that ONLY organic unit has Attribute? So does tanks! (Current Att: Str , Agi , Int), these Att might/will change according to feedbacks from player*
*Has a Garage System which will repair a damaged tank but for a... "price"*
*To be updated...*


-Includes a Ranking System which will track your performance (0 - 5 stars , save/load functions)
-More selectable tanks to come-
-Players can easily kill other enemies using Artillery Post-
-Terrain might/will change according to feedbacks from player-
-Will add some nice special effects-


-Kill X (variation from 10 / 20 / 30 / 40 / 50
(Will add something new)


(Will add once the project is done)
 

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Last edited:
Level 16
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Jun 17, 2008
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Looks very good! From the minimap it seems the arena has a decent size and playable area.

I have questions though. How long do you plan to have each match/game to last? Will a 3 v 3 game be better than say, a 5 v 5? And lastly, why do we need a save & load function for an arena game?
 
Level 33
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@Wraithling
Why do we need save/load functions???
EASY !
Because this will add a new idea on Hero Arena based game !
Basically, it provides a Ranking System, from 0 to 5 stars
Tanks with 0 stars will get less previlege than 5 stars (or at least something like that)
This mode is on alpha stage, which we never know will it succeed or not
It's just like Hero Arena / RPG map (saves ranking and all)
Host can determine whether to enable -rs (ranking system) or just let it be at the start of the game

@light_bolt30
Our management will give full commitments towards this project and aims for player-friendly status ;D
 
Level 16
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The terrain isn't such a focal point for arena maps, although I like the terrain you guys did so far. I noticed that apart from having a lot of doodads, some other improvements like height variation would be nice to the gameplay, for instance the usage of high ground vs low ground tactic.
 
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