• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • ✅ The POLL for Hive's Texturing Contest #33 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!

Battle of Evermore

Status
Not open for further replies.
Level 10
Joined
Nov 28, 2008
Messages
655
Battle of Evermore


Map type: AoS
Map Size: 96x64
Players: 4v4

Description: My attempt at NOT another run-of-the mill AoS map. I am trying to make the map as simple as possible, but as unique as possible. Suggestions from any/all sources are being accepted, features will be listed below. The map will play out an epic battle between two sides over a forest path. Bandits, creatures, and mythic beasts roam the forest as the fight goes on around them, and sometimes they join in!


Features Hopeful:
-12 Custom Heroes
-Spawning "Captains" that go with creeps down lanes
-Random Hero Stat increase
-Mythical Bosses
-Upgradable Heroes
-Upgradable Bases + Creeps



I am currently doing everything, and I am NOT good at terraining, so that will need another person to polish it up before it is done. Other than that this is all a one man job.

Terrain: |||||||||| 50% (of what I can do)
Units: |||||||||| 50%
Unit Abilites: |||||||||| 100%
Heroes: |||||||||| 17%
Hero Abilites: |||||||||| 17%
Triggers: |||||||||| 30%

Days Till Public Alpha: < A week




Edits:

8-8-09
-Added Captains, Siege, Defense, and Normal.
--Siege + Defense spawn based on towers killed, and Normal can be bought for 1000g.
--All are computer controlled.
-Added Gold over time to all players
-Added Starting Gold.




Working with friend on another project, this one is going on hold...

Might not get back to it for a while, sry guys...
 
Last edited:
Status
Not open for further replies.
Top