Sorry to disappoint you about this Daffa but I can't remember how or when did I approve this in such time of need, so to better sum it up I'll give in my criticism:
The map is based on a TFT where its player forces is built from a circle formation giving no ends to both solo or team based agenda, though I couldn't understand the genre your trying to conclude should it be a risk, hero arena, or an altered melee? is there a story per each field that is happening? it would be great if your planning to make this happen as a risk map.
The idea of controlling all possible team ally forces is meant for micro users to the fullest but why attempt in such risk if you can just give this to poseable players when in chance to play? and somehow each player base's creep guards are still in locked in those locations so starting the game ends up getting attacked by those creeps, its a hard start plus each resources and lack of units standing by can end some of the player controlled player forces.
The enemy force, however is too much to bare, although if I give myself time to assemble all or least half of the controlled forces plus my own with full gear and researched army through statistics I might just end the game to a flawless victory but its somehow very repetitive and lacks attention to the enemy because they don't move.
In total, I guess I was braindead during that time and never focused on following the map rules' decency or its just both of us are having a starter deck that time, for now I have to pull it out due to the lack of game play order and proper visuals, I'd still give you thumbs up for working this map.