Motivation:
Since around when Risk Revolution 3.1 was the best RISK game on bnet there began to emerge these LOTR Risk maps that in all honesty sucked. Based on the Lord of the Rings: RISK game board, I don't not know, but the fact remains that these games are unbalanced, boring, and the terrain hurts the eyes to look at. Appalled at the fact that these representations insult the amazing Tolkien classic, my brother and I decided to try and create a Lord of the Rings RISK that would hold true to Tolkien's fantasy. Thus, we give you Battle for Middle Earth: RISK.
The Game:
We base this game off Tolkien's maps of Middle Earth - striving to make this map the best representation of his world as possible. We hope to offer two modes of play - [normal mode] & [adventure mode].
[Normal Mode] is just like any other RISK map before it with three basic units (rifle, knight, & siege), although, it will most likely be some sort of archer, knight, and some sort of siege that would the fit the time period.
[Adventure Mode] would run primarily like that of the LOTR: RISK game board does. For those that do not know, the game board has the fellowship's path to Mordor and periodically the fellowship will advance closer to it. When the fellowship reachs the end the game is over ans the person with the most points (gold, land, & units) wins. Adventure mode would also provide those special units differing from normal mode. For example: Trolls, Goblins, Orcs, etc...
Misc Info:
Terrain will be done completely in Ashenvale tile set.
To match the game board's "continent" colors, each continent will have its own terrian fog. This is quite cool when you are in Mordor having a black fog and seeing the land in a "dark" dead look.
This is the gist of the project we have set forth. We DO require assistance! I require no help in the terrain area unless any of you see that it could use more. What we need help in is the JASS involved in the actual RISK triggers and such. My brother is more adept in the use of WE triggers but Jass we are both hopeless. We would be grateful for anyone's help on the Trigger/JASS aspect of the map once I have completed the terrain of the map.
You may either contact me via email, aim, or this forum. Any help will be appreciated and acknowledged.
I will have images of some terrain posted in a bit.
Here are a few screen shots of some terrain I have sort of finished.
Now I know these are missing some environmental aspects and I do intend on finishing them. I just wanted to give you guys the feel of what the map is to look like. Oh and by the way, the barracks are due to change to some other building if we don't use those for the [Normal Mode]. Just put them there for markers of where the new buildings will be placed.
Since around when Risk Revolution 3.1 was the best RISK game on bnet there began to emerge these LOTR Risk maps that in all honesty sucked. Based on the Lord of the Rings: RISK game board, I don't not know, but the fact remains that these games are unbalanced, boring, and the terrain hurts the eyes to look at. Appalled at the fact that these representations insult the amazing Tolkien classic, my brother and I decided to try and create a Lord of the Rings RISK that would hold true to Tolkien's fantasy. Thus, we give you Battle for Middle Earth: RISK.
The Game:
We base this game off Tolkien's maps of Middle Earth - striving to make this map the best representation of his world as possible. We hope to offer two modes of play - [normal mode] & [adventure mode].
[Normal Mode] is just like any other RISK map before it with three basic units (rifle, knight, & siege), although, it will most likely be some sort of archer, knight, and some sort of siege that would the fit the time period.
[Adventure Mode] would run primarily like that of the LOTR: RISK game board does. For those that do not know, the game board has the fellowship's path to Mordor and periodically the fellowship will advance closer to it. When the fellowship reachs the end the game is over ans the person with the most points (gold, land, & units) wins. Adventure mode would also provide those special units differing from normal mode. For example: Trolls, Goblins, Orcs, etc...
Misc Info:
Terrain will be done completely in Ashenvale tile set.
To match the game board's "continent" colors, each continent will have its own terrian fog. This is quite cool when you are in Mordor having a black fog and seeing the land in a "dark" dead look.
This is the gist of the project we have set forth. We DO require assistance! I require no help in the terrain area unless any of you see that it could use more. What we need help in is the JASS involved in the actual RISK triggers and such. My brother is more adept in the use of WE triggers but Jass we are both hopeless. We would be grateful for anyone's help on the Trigger/JASS aspect of the map once I have completed the terrain of the map.
You may either contact me via email, aim, or this forum. Any help will be appreciated and acknowledged.
I will have images of some terrain posted in a bit.
Here are a few screen shots of some terrain I have sort of finished.
Now I know these are missing some environmental aspects and I do intend on finishing them. I just wanted to give you guys the feel of what the map is to look like. Oh and by the way, the barracks are due to change to some other building if we don't use those for the [Normal Mode]. Just put them there for markers of where the new buildings will be placed.
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