Great campaign!
I played on v2.04 - Hard difficulty, so maybe some of these were fixed, I made a mistake by not checking for new version before playing since I downloaded this 1 week before the update, ill list some things I am noticing as I play, if they are fixed ignore them
1) Chapter 1: Just wondering, would something change if I did not kill the children at the orphanage? I saw in Chapter 2 it was mentioned that the Horde set it on fire and killed them, so maybe we can change that if we don't touch it?
2) Chapter 2: Wally's E ability will be mapped as Q, if players already mapped Alchemist Healing ability to Q, so it will override it, for anyone that does not know, just map Alchemist Q as E in the settings, and it will make Wally ability E as well.
3) Chapter 3: There is wrong subtitle in the dialogue at the start of the mission, it was something like, "We must not let the corrupted beasts to their own devices", and the text was 'madness' instead of 'devices', or it was vice versa.
4) Chapter 3: It would be nice if you put something next to the Mercenary Camp owned by the player so I can buy units while playing the game instead of forcing me to move units back to get them since it requires Nearby Patron, which makes me 1 unit short anyway. Maybe you could move the stash a little bit to the right so it can act as a patron. I can see that it works like that for the Shop since the items are lit up (pictures below). Just QoL change imo.
5) Chapter 3: The tree Onu, does not have voice lines.
6) Chapter 4: Same thing with Barracks as in 4)
7) Chapter 4: I noticed that Berserkers spears when they attack are not visible and do not make sound, same with Sira, her attack animation is missing
8) Chapter 4: Sylvanass Ultimate oneshots Heroes as well, was this intended? I just pressed R on Sira, at first I thoughts its units only. I mean she should be strong, so maybe its intended idk.
9) Chapter 5: Ancient of War which is built by the player is not the same as the one given when I acquired the top right base a base. The Ancient of War built by me had Sentry as an option to train, the given one did not have it.
10) Interlude: Sauron says 'for the kaldorei', instead of 'on the kaldorei' before shouting "For the Horde".
Again, I want to mention I played v2.04 of this map, maybe some of these were fixed in the latest version. Great campaign, onto the sequel.