• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
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Battle for Azeroth: Blood and Fire

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Teldrassil has fallen, and the Alliance has called its banners! The Fourth War has truly begun. Introducing Battle for Azeroth: Blood and Fire, the long awaited sequel to the Battle for Azeroth: War of Thorns Remastered. Follow legendary heroes High Overlord Varok Saurfang, King Anduin Wrynn, Maiev Shadowsong, Shandris Feathermoon, Alleria Windrunner, Wally, the dreaded Banshee Queen Sylvanas Windrunner and many more in a brand new, fully voiced custom campaign for Warcraft III: Reforged!

Features

  • 6 single-player chapters and 4 cinematic interludes
  • Hundreds of custom models
  • Fully voiced, featuring official and custom AI-custom voicework
  • Continues the infamous events of World of Warcraft: Battle for Azeroth
  • Updated to v1.03!
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The Story So Far...

Since the fall of the Burning Legion, tensions kept rising between the Alliance and the Horde. The discovery of Azerite ignited the flames of war, with the Horde taking the opportunity to preemptively strike at the Alliance. After the invasion of Darkshore, the World Tree Teldrassil, home of the night elves, was burned down on Sylvanas Windrunner's orders. High King Anduin Wrynn has gathered allies new and old, aiming to strike back...

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FAQ
1) What can fans expect in this campaign?
Players will be able to play through the Burning of Teldrassil, and follow the trials of Alleria Windrunner through the Ghostlands and the first phases of the Fourth War!
2) Do I have to play your custom campaign for War of Thorns? It would be preferable, but the campaign does include a brief recap of the events of the War of Thorns.
3) Can I play this campaign in version 1.27b of Warcraft III? No. That version was removed as it was out of date.
4) Do I get to play the Horde? Unfortunately, this is an Alliance-focused campaign, although you will see many events through the perspective of Varok Saurfang.
5) Was this campaign playtested? Yes! Special thanks to Lazarator and Sumadin for their invaluable feedback!
6) Does this campaign suffer crashes? Unfortunately, crashes are to be expected to due the game's instability.
7) Is this campaign fully voiced? Yes! It features official voicework by Blizzard Entertainment and additional AI-generated custom voicework!

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Changelog


  • Released on July 25, 2023


  • Added new voicework (only for the Reforged version)
  • Minor visual bug fixes
  • Fixed minimap glitch in Plaguelands level
  • Updated campaign thumbnail with new custom logo


  • Cleaned up each map's imported assets, which previously led to instability during loading
  • Updated and cleaned up loading screens to be correctly aligned
  • Fixed an issue where Xeverus the Satyr doesn't correctly show up during a cutscene
  • Corrected many units which had the wrong unit portraits


  • Fixed issue where HD tree models didn't appear in-game
  • Fixed missing decayed tree texture
  • Added Portrait Talk animation during all cinematics
  • Overhauled triggers to use “trigger queues”
  • Locked game camera's max zoom
  • Added proper minimap quest icons to quest objectives for all levels
  • Increased HP of Xeverus
  • Added missing death sounds to Troll and Ogre units
  • Fixed death animation of Wolf units
  • Added additional ambient noises in some levels
  • Fixed issue in "Zero Hour" where music stops playing after a saved game is loaded
  • Music now fades gradually when "Recap" cutscene ends
  • Made skies now red during the "Recap" when showing Teldrassil being burned
  • Removed death sounds that accidentally plays in the beginning of some levels
  • Updated the models of Broll Bearmantle, Jarod Shadowsong, Priestess, Moira Bronzebeard and Goblin Shredder
  • Added a short description for each Codex entry
  • Made the quest to rescue refugees in “From the Ashes” required
  • Changed all of Broll Bearmantle's voicelines
  • Updated Varok Saurfang's voicelines
  • Changed several of Turalyon and Genn Greymane’s voicelines
  • Removed a Headhunter facing the wrong way in the Recap cinematic
  • Added missing pathing blockers on certain doodads
  • Fixed Mercenary unit icon in Cariel's Camp
  • Neutral tents now use the proper portrait model
  • Added missing voice line when Alleria talks about Dawnstar Spire
  • Fixed cliff texture color in "Shadow of the Void" and "Zero Hour" level
  • Changed Baron Kruul's voiceline
  • Added proper minimaps and camera bounds in each section of “Crisis at Stormwind”, though some areas’ minimaps are bugged
  • Swapped the stone path tileset in "Crisis in Stormwind"
  • Removed wrong floor texture in Stormwind debriefing scene
  • Change Turalyon's dialogue in the ending cutscene of "Zero Hour"
  • Fixed error in game cache for Turalyon as it was mislabled "Wally", causing errors when replaying previous levels


  • Special thanks to QuarantineAbser, Karak and neikyl for the feedback
  • Fixed bugged portrait talk animation for Night Elf villager and Peasant
  • Fixed bugged normals / shading for Vareesa and Turalyon models
  • Moved Huntress in "Darkest Day" to prevent from getting stuck
  • Removed doodad which caused lag spikes in "The Ruins of Ameth'Aran"
  • Re-added Ancient of Wonder in player tech tree for "The Ruins of Ameth'Aran"
  • Fixed critical bug which prevents player from completing quest in "From the Ashes"
  • Resolved prisoner rescue quest in "From the Ashes"
  • Fixed wrong dialogue played during introduction of "Shadow of the Void"
  • Moved unreachable barrel in early area of "Shadow of the Void"
  • Fixed issue where Codex for Gunship in "Zero Hour" doesn't appear
  • Updated screenshots in campaign profile page
  • Corrected issues with trigger queues that prevented "Shadow of the Void" from being completed (Updated on November 17, 2025)
  • Swapped Cariel's model to one that (hopefully) doesn't lag the game
  • Fixed trigger queue issue in Sira Moonwarden's side quest in "Crisis at Stormwind"


  • Enemies have upgraded HP and armor in "Normal" and "Hard" difficulty settings




Credits


Blizzard Entertainment
Warcraft Underground
YourArthas
Renn
Aeonux
QuarantineAbser (Tester)
Karak (Tester)
neikyl (Tester)
Sumadin (Tester)
Lazarator (Tester)
Waredcraft
Stanton Feng
Certain artwork for this project commissioned for Acolyte of Life, made by Vinz



Blizzard Entertainment



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Contents

Battle for Azeroth: Blood and Fire (Campaign)

Reviews
deepstrasz
Played the 1.35 version. While the campaign stands out visually, in terms of gameplay it's kind lacking, repetitive and linear for the most part. There's little to no replayability value, sadly. Approved. If you want more reviews, you should...
Shoutout to QuarantineAbser and Karak for taking their time in helping trace a few level-breaking issues in the campaign. The latest version (Uploaded November 17, 2025) has been uploaded with most of these changes. Thank you for your patience.

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I'm putting the final touches on the sequel, Battle for Azeroth: Retribution, which is indeed going to be in HD Reforged graphics. This new preview shows a level featuring King Anduin Wrynn and Mathias Shaw trying to prevent a jailbreak at the Stormwind Stockades. It should be a fun one! Thanks to VictorZ and vindorei for these amazing models! I'm having the campaign playtested soon after getting sidetracked updating Ashbringer's Tale and this campaign.
 
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