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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Battle Depths Beta V0.7

Submitted by Dragonson
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
This is the Beta of my new map Battle Depths.
The point of it is to take a hero arena and remove as many boring elements as possible.
1: The game is round based to give the players built-in time for buying items.
2: The rounds are placed in a maze so the game will be more than "standing infront of each other seeing whoose equipment is best.

Remember that this IS a beta, and that it might have unnoticed bugs.

This beta only contains 12 heroes, 24 items, 5 recepie items, 1 reagent item and some modes.
8 player map.
Main help credits to:
Zack1996 (Some spells and abilities. Various systems and fixes.)
Sinizi (Ideas)
Rainbow Evil (made the terrain =))
cazador (he made the AWESOME loading screen =D)
Model credits in the map.

Changelog:
0.2:
Tried to fix bug that "crashes" game when you kill another person.
Starting Message.
Terrained abit more.
Fixed Last Baron's flame stealth tooltip.
Fixed Last Baron's mana/int issues.
0.3:
Added 2 new heroes.
Possible bug fixes.
Modes are now enabled.
New loading screen.
0.4:
Added more manual entries.
In the Two Teams mode, a team now has united victory.
0.5:
MAJOR TERRAIN UPGRADE!
3 new creep bosses.
1 new recepie.
0.6:
Two new Heroes added.
Bugs with the round system fixed.
Added Killing Spree.
Added Observer feature.
Added Showlocation (info in map) feature.
Generally added lots of new stuff...
0.7:
Remixed Training Grounds.
Fixed Roundstart Sound.
Possibly Fixed Showlocaiton Bug.
Fixed Webeffect Vision.
No Heroes addded due to lastversion 2 heroes.
New Minimap Preveiw.
Balanced some Stuff.
Fixed Balance System.
Fixed Some hero Stuff.
Added 3 groups of creeps that spawn a new place when killed. (Entire group)
Updated Manual.



More information in the map.
Enjoy =)
Dragonson

Keywords:
Battle Depths,TaK,Maze,Track and Kill,Track,Kill,Hero Arena,Hide and Seek,Hide,Seek
Contents

Battle Depths Beta V0.7 (Map)

Reviews
Moderator
09:52, 7th Aug 2010 ap0calypse: Rejected
  1. 09:52, 7th Aug 2010
    ap0calypse: Rejected
     
  2. Dragonson

    Dragonson

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    If i broke any rules with this map: Tell me.
    I read them all but i am still not sure if i have done anything wrong.

    Enjoy =)

    Also: it is a good idea to read the map manual.

    Oh and, Please rate and Approve/disapprove the map =)
    And report ANY bugs to the Battle Depths thread or to me.
     
    Last edited: Jul 2, 2009
  3. sonicstorm

    sonicstorm

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    4 me the description is fine.
    I'l try this one.
     
  4. Dragonson

    Dragonson

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    Last edited: Jul 2, 2009
  5. Rainbow Evil

    Rainbow Evil

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    As I said,terrain is kinda empty,but since beta,ill give 4/5
     
  6. Dragonson

    Dragonson

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    I will now be off for three weeks.
    Enjoy the map as much as possible while im gone!

    Dragonson
     
  7. Dragonson

    Dragonson

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    I will now be back for a couple of days, then off for a week, and then home for a long time =) hopefully...

    (yeah... i got a change-in-plans)
     
  8. Dragonson

    Dragonson

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    Hey people =) i am now releasing the third beta of this map. Please post any ideas, bugs, rants or other stuff in the Battle Depths thread. (click the lich in my sig)

    Also, please rate ;)

    Edit: I found some things that needs to be corrected in the information. Is it alllowed to update the map to do that?
     
    Last edited: Jul 26, 2009
  9. izaiphovias

    izaiphovias

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    First of all, don't tripple post, use the edit button

    Review:
    my review
    [-] Wisps wen there are taverns?: What those wisps called "Hero Selector" or something are doing there when you select your hero? You choose the hero via a Tavern, don't you? Then you should remove those wisps. (or a little idea: place peasants or something there, then you can call them as backers, this is better then wisps, don't you think?)
    [-] map is a little empty:Terraim is quite empty, put more doodoads in those dungeons.
    [-] spell slots out of order: I played only with one hero until now, but i noticed that his spells aren't in a line on the slots of selection, know what i mean?
    [+-]: About the training dummyes, why they are there? You can't even kill them to gain xp! If they are for another pupose, then the fault is mine.


    Rating: 2/5, hope you improve this map, i realy want to give it a better rating :smile:
     
  10. Dragonson

    Dragonson

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    Thanks for the reveiw =)
    1: The wisps.
    If i removed the wisps, you would not be able to choose a hero from the tavern. Even if the tavern was within your vision, you would not be able to pick a hero unless a unit of yours is in range.
    2: Terrain.
    Yeah i know =( A freind of mine called Rainbow Evil is gonna do the terraining for me as soon as im finished with making the changes for next ver.
    3: Spell slots.
    I know exactly what you mean. It is a effect caused by taking unit spells and converting them to hero spells. Unfortunately, i know no way to fix it.
    4: Training dummies:
    I see that i should make a entry for this in the manual. The dummies simply are there to test your spells. Like, see how they look.

    +rep for the reveiw =)
    Oh and... did the Kill Hero = Crash bug happen?
     
    Last edited: Jul 27, 2009
  11. Septimus

    Septimus

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    Hogwash, if this is soo important. Set the unit model to .mdx path, scaling values to 0 and shadow to none. This way, you would not be able to see your unit.
     
  12. Dragonson

    Dragonson

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    You really dont like the wisps? The wisps that have almost become a symbol of hero selection? A symbol of hero arenas? You REALLY dont like the wisps? <=(

    But OK... i can fix it if noone likes them.
     
  13. izaiphovias

    izaiphovias

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    -yeah, Septimus's idea is good! Or you can change the model to a peasant, like i said, to give more sence to the "Hero Selector" unit, just do something about that wisps, they surely don't fit with the taverns type of hero selection. :thumbs_up:

    -then it was realy my fault about the dummyes, sorry xD. Yeah, is a good idea to use them to watch your spells working.

    -and for the buttons positions, go to the object editor, ability editor, slect the spell and change it's x/y values to something that puts them into a line.

    as soon as you update your map, i'll give it another review.
     
    Last edited: Jul 28, 2009
  14. Dragonson

    Dragonson

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    Okay =)
    You REALLY dont like the wisps? O.รด
    And eh... X/Y values? The only values i know would have any chance to fix this is the button position ones, and i already fixed them. But anyway, what do you mean with X/Y values?
     
  15. Rainbow Evil

    Rainbow Evil

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    those r rows and columns,with them u put skill icon where u want it.
     
  16. Dragonson

    Dragonson

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    Yeah i know those. But im pretty sure that the current problem is that they act strange in the ability learning section =(
     
  17. izaiphovias

    izaiphovias

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    Exactly, x is the collum, from 0 to 3, and y the line, from 0 to 3 too (i think). And what do you mean with "they act strange in the ability section"?

    I'll test 0.4 as soon as i have time!
     
  18. Dragonson

    Dragonson

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    Well, dont =) 0.5 is out in some minutes, and it will have MAJOR TERRAIN UPGRADE!

    Edit: Correction: Will be out in about half an hour. Small delay =(
     
  19. izaiphovias

    izaiphovias

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    Anyway, i'll test it. And i liked that "MAJOR TERRAIN UPGRADE", hope it is greatly upgraded, this will make the map much much beter! I'll test it in a few hours.